Underneath my yellow skin

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Tiny Bookshop (neoludic games)–A Quick Look, part two

I’m still playing Tiny Bookshop (neoludic games), and I have more to say about it. I left off part one by saying this is the perfect small bites game; I still think it is. I also said that I had several small complaints, and I want to expand on that a bit.

First, though, I am still enjoying the game. I still play several days at a time, and go for longer than I had planned. It’s very much has that ‘just one more day’ feel to it, and I give in to the impulse more often than not.

However, there are some small issues with the game that keep me from thoroughly enjoying my time in Bookstonbury-by-the-Sea. That’s t he name of the fictional coastal time, and it reminds me of Boston for whatever reason. I keep calling it Boston in my head, though Boston is not a coastal town.

I mentioned that during the demo, I would stress over making a bad recmmendation. Then, during the first few hours of the actual game, I was over that stress. Now, though, I am frazzled when I get requests like, “I ilke plays. I like nonfiction. I like to read books in a series.” And it’s clearly not possible to get all three. I am having a devil of a time figuring out which is most important. It’s usually the first one, but sometimes, if I find a book that fits the other two statements, I might be able to slide on the first. Or not. I’m not sure.

That’s my issue with this part of the game. Every time I think I figure out how the recommendations work, the game throws me for a loop. Also, I’ve played long enough to get repeat dialogue, so I think that the way it works is that each person has a set number of statements, and then the game just mixes them at random. Each request is rated one to four (or five) stars for easy to difficult. Actually, I’ve only seen one star and four stars, so maybe it’s a binary choice. Hm. I may have seen a five star difficulty, but it might have been four, too.

Anyway, I’m never quite sure what is going to be acceptable and what isn’.t My firiend in the RKG Discord has mentioned the same thing. It feels like a roll of the dice if a suggestion will work or not. And, of course, there’s RNG involved because you can only have forty books on the shelves for sale. I can choose how many of each genre I want to set out, but I can’t pick the actual books.

That’s too much RNG for me. I would like to be able to make a good rec every time or a decent one, but that’s not always possible. I hate not making any suggestion at all. I try to make one no matter what because sometimes, the game surprises me. I have not been able to figure out if the recmmendations actually matter or not except for certain NPC quests, which leads me to my next quibble with the game.


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Tiny Bookshop (neoludic games)–A Quick Look

I’ve been on a cozy game kick for the last few weeks. I’m just done with hard games. It’s taken me quite a while to realize that I don’t really like ‘hard’ games for a variety of reasons. I play FromSoft games for the exploration, the exquisite level design, and for the lore. I suffer through/put up with the difficulty because the rest of it makes up for it.

I don’t know for how much longer because I’m getting older. I know we all are, but in this specific case, I mention it because I had terrible reflexes even before my medical crisis. And very little depth perception. After my medical crisis, it’s just gotten worse and worse.

It’s been a relief to play games that are cozy and casual. Nothing to stress me out and nothing that makkes me feel sad/bad because I can’t do it. (Holds back massive treatise on FromSoft and the current state of the company.) I am looking to be comforted in my gaming, and the indie/cozy game devs are showing up in spades.

During the Wholesome Direct of 2025 which was a few months ago, I downloaded a bunch of demos (one thing I really love about indie games) on Steam to try. One of them was Tiny Bookshop (neoludic games), and it immediately grabbed my attention. I had considered buying a bookstore once upon a time, and I was attracted to the idea of leaving it all to open a tiny moving bookshop in a small town where everyone knew each other.

I eagerly checked out the demo, and to my dismay, I did not gel with it. I loved the vibes, the visuals, and everything about the enviroment. I just did not click with the characters in the game or the actual gameplay. I didn’t dislike it, but I didn’t fall in love with it the way I thought I would.

One thing that stressed me out was that a customer would ask me for a recommendation, and if they didn’t like what I suggested to them, they would be upset. That didn’t really matter as far as gameplay. Well, I mean, it might have, but that wasn’t the reason I was upset. I just didn’t like when I didn’t get it right or when I didn’t have a book I could recommend.

I was sad when I uninstalled the demo, but it just wasn’t for me. Then, it was officially released ten days ago, and a friend of mine in the RKG Discord (we joke that we are the same person) mentioned it to me that I might like it. I decided to check the demo out again, and to my surprise, I liked it quite a bit this time.

I decided to buy it. This is one of the great things with small, indie games. This game was $19.99 at release and already 10% off. That means I bought it for $17.99. At that price, I’m willing to gamble on a game with a big heart that is made by an indie developer. I recognize it as an absolute privilege, but I don’t mind if I don’t love a game or play it for more than a few hours if I spend less than twenty dollars on it.


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