Underneath my yellow skin

Tag Archives: Steam

Let’s talk about demos in general

Before I talk about more demos I’ve played, I want to talk about demos in general. Steam Next Fest is happening right now, and while it used to be a gerat way to see what is new and coming out, now, it’s just way too massive. There are thousands of games on Steam, and, let’s be real. They’re having sales all the time, so it’s nothing special. Here is my post from yesterday on a few demos I really enjoyed.

What it does mean, however, is that there are tons of new demos. I have been adding them like they’re going out of style, and I think I added six or seven. The thing about–ok, I forgot what I was going to say here. But I will say that there were a few games I didn’t like, a few I did like, but not any today that I really like.

I’m going to analyze what catches my eye when I’m playing a demo and what turns me off.

First of all, if it’s first person, chances are I’m going to turn it off rigcht away. That’s just because first person almost always makes me nauseous. I don’t know why Cerature Kitchen (The Rat Zone) from yesterday didn’t, but my theory is beacuse it’s not trying to be photo-realstic, so my brain can accept it as not real.

Another thing that irritates me is if there’s no tutorial. Look. I can figure most shit out, but if there’s not a basic tutorial, I’m going to be frustrated. I played a game that I really wanted to like, but I was lost as to what to do. And it’s a type of game I play often. There are certain tropse that it did not follow, much to its detriment. People like to give tropes a bad rap, but there are times when they are needed .

Once again, I’d like to say that since I mostly try the demos for indie games, I give them as much benefit of the doubt as possible. However, at the end of the day, if I can’t actually play a game, then there’s no point to it.

Here’s something I hate in any game–timed mini-games. One game I quite liked had a mini game for when you were catching bugs (part of the story). It’s the old ‘hit the button when the bar is in the green zone’ except in this case you have to hold down the LMB (no controller) and let go when it’s in the middle of the green bar.


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Demoing to my heart’s content, part two

I’m back to chat more about Steam demos. I’m so pleased that the vast majority of indie games have demos these days. I wrote yesterday about a word game I really liked called Rita (Spork Tank), and I’m back with a few more I played today. And yesterday. There are a few games I didn’t like, but that was because of controls. One was an old game that is highly thought of in the cozy genre, apparently. It controls horribly, and you have to manually save at the lightposts (I think that’s what it was?), which, no. That’s not happening. I am not about a game that makes me lose progress if I don’t manually save because my memory is shite. Also, in this day and age, that’s just silly. Yes, this was a remake/remaster of an older game, and I get that they probably wanted to keep the old-timey feel to it, but progress is a good thing. We don’t have to have terrible controls and manual saving just because we had to have both in the past.

Let’s talk about the first game I really dug. It’s called Creature Kitchen (The Rat Zone), and at first, I was trepidatious beacuse it’s first person. I get nauseous from playing first-person games, but for whatever reason, the negative effect from this game is minimal. I think it might be because the game is not very realistic so my brain isn’t mistaking it for real. It has the look of an ald horror game, and I’m expceting it to get creepy.

I didn’t know much about it before I tried the demo except it’s very positively reviewed. And it’s about cooking? Maybe? And there’s a raccoon in it (it’s on their store page). That’s all, but I was eager to try it out because I like cooking games and raccoons are cute. You can fight me on that last fact all you want, but it’s just the truth.

There’s minimal tutorializing, but it wasn’t very hard to figure out what to do. F is for flashlight because it always is in games like this. I do like that I didn’t need batteries for it. I hate having to find batteries for flashlights in games like this, and I will quit immediately if it’s required. Anything where I have to keep an eye on something’s time is a game that will stress me the fuck out.

I don’t play these kinds of games to be stressed, even though many of them have stressful elements. There is a point when I rebel and quit the game altogether.

In the house, there is a note. I studiously ignore it as I explore the house. I know the game wants me to read the note, but it’s not the boss of me!

The main gist of the game is that you have to find recipes, and then you make the recipes. They are very simple and the game mechanics are pretty crude. I’m fine with that except the frying pan because you have to flip the egg and have it land back in the pan. I have zero depth perception so I can’t get it to fall into the pan properly. Fortunately, I can just keep doing it because the pantry has endless supplies.


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Demo(lition) derby and what’s good

One thing about Summer Game Fest is that it has a ton of different smaller fests in which I can see so many new games. And, if they’re indie games, they will almost always be guaranteed to have demos. I love that about indie games, though I worry that it’s a burden to the indie devs. The bonus to me is that I get to try a whole bunch of games that I might not have paid attention to otherwise.

Do I need more games? Of course not. I have such a big Steam pile of shame, but as is the way with PC gaming, I keep adding more to the pile than I take away (by playing them). It’s too easy when there are so many steep sales. A content creator I once watched pretty regularly said, “If you hesitate to pay 99 cents for a game, you probably don’t want it at all.” I thought about it, and he was right.

Side note: I was talking about my wishlist in the Discord I’m in. I use it as a way just to remember games that catch my eye as I’m watching one of the umpteen fests going on. Look, they rattle of twenty to thirty games in a row and my memory is now shit. I’m not going to remember them past thirty seconds. Plus, wishlisting them helps the devs.

I tend to have a dozen or two demos installed at any one time. Then, they haunt me until I play them. By the way, I’m playing Dark Souls III (FromSoft) once again, and my god, I’m falling in love with it all over again. It was my favorite game before Elden Ring was released, which means it was my favorite for six years. Then, it slipped to being tied with Elden Ring for first. The more I played Elden Ring, though, the more it pulled slightly ahead.

I did a ranking of the From games. I gave Elden Ring a 9.75 (I think?) and Dark Souls III a 9.5. Now, though, I’m enjoying myself tremendously back in Dark Souls III. I found a new way to cheese a boss (from the Reddits), and while it took some time, it was loads of fun. It’s a boss who doesn’t aggro until you walk up to it. I’d known that you could use Pestilent Mist, a top-tier sorcery that eats away at humanity to cheese it. It takes 30 intelligence to use, though, so I don’t usually use it until the DLC at the earliest–or on NG+ and beyond.

What I discovered was that this boss was able to be poisoned. (He’s a giant skeleton, so why he’s  able to be poisoned, who knows?) There’s a pyromancy called Poison Mist (which in this game is purple. In Elden Ring, it’s green). I walked up to the boss and stopped short of the spot where I would prock him. Then, I just blew the mist on him (it’s a breath pyro) twice. I had to do it twice to prock the poison. Then, I would watch as his health was slowly ticked away. Each application took off almost a thousand health points. It took nine applications, which is strange because this boss is supposed to have 15,000 HP. (Added: I figured it out. The numbers were for each hit, and not additive. Meaning the last hit took off nearly a thouusand HP on its own, and the others did waht they did.)


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