Ok. This is it. I’m going to talk more about what I want in a game and what I don’t. And how I am having trouble finding the former as I’m wading through the slop that contains the latter. The thing is, I am part of the problem. If I’m buying an indie game, I’m pretty relaxed as to what I expect from said game. Actually, in general, I’m pretty chill. That way, I’m pleasantly surprised if a game turns out to be good.
Is that a good attitude? Probably not. Am I going to change it? Nope. Here is my post from yesterday in which I mostly talked about how terrible most soulslikes are. Why? Because it’s related to the topic at hand; I swear.
The topic is how once something goes big, there are a million wannabes, and most of them are not nearly as good as the original. I mentioned Stardew Valley (Concerned Ape) yesterday, and today I want to talk about Balatro (LocalThunk).
When it first came out, I stayed far away from it because I knew that it might be the kind of game that I would obsess over. When I finally gave in, I was so right to be wary of it. It has that ‘just one more run’ feel to it and that intangible something that kept me playing. For hours. Upon hours. Upon multiple hours. And got obsessed with it in a very unhealthy way. I got what I consider my personal plat for it*, and it was my life for a couple of months.
It’s such a simple game, and it looks very basic. Aesthetically, there’s not much to it. It’s competent. That’s the way I would describe it. I hadf to turn off the music because it was tickling my brain in a weird and not welcome way. The music wasn’t bad, I hasten to add; it just wasn’t something I wanted to listen to for hours on end. Plus, I watch videos as I game, so I usually don’t like music in my games. (FromSoft games are the exception.)
Balatro went from the little game that could to one of those games that define a genre. I have seen so many balatrolikes, and I will say that most of them are not as good as the original. Which is a theme that continues with games i love and their imitators.
I don’t mind that games try to copy something successful, but I do mind that they often are way too slavish to the source material to be enjoyable. I know imitation is the sincerest form of flattery, but that doesn’t necessarily make for interesting or fun gameplay.