I want to talk about the endings of four games I’ve recently played–more specifically, the last act of each game. Those games are Clair Obscur: Expedition 33 (Sandfall Interactive); Kulebra and the Souls of Limbo (Galla Games); The Roottrees Are Dead (Evil Trout Inc.); and Paradise Mascot Agency (Kaizen Game Works).
I have finished all of these games (along with several short detective games), and I have noticed a trend in the games I’ve played and finished. Most of them have endings that are way more melodramatic or ill-suited for the rest of the game.
The one exception was The Roottrees Are Dead (Evil Trout Inc.), and that’s because it didn’t really have a story, per se. I mean, there was a ton of information to unearth, but there was no mystery as to what happened. I just researched all the different members of the Roottree family in order to piece together their family tree (heh).
Funnily enough, as much as I thoroughly enjoyed that game, I dropped the bonus game like a hot potato about half an hour into it. Why? Because I was burned out on it. This is MY issue in that I get obsessed with a game and gorge myself on it until I feel ill. That’s what I did with The Roottrees Are Dead, and while I thoroughly enjoyed my time with the game, I did not want to play more of it. I may pick it upa again later–or not. Either way, it was a great experience, and I’m glad I had it.
I put it in this post because I wanted to provide an example of a game that ended strong. Granted, it was easier for them to do it because they just had to keep on doing what they’ve been doing the whole game. I will say that I was blown away with how intricate and elaborate the family tree was. It went DEEP, and I was inordinately proud that I figured out the top secret bit all on my own.
I was so disappointed by the last act of Kulebra and the Souls of Limbo (Galla Games), and I had a hard time finishing it. I won’t spoil anything about it, but it went from being a thoughtful and engaging point-and-click to a clumsy, heavy-handed, dreadful stealth/’combat’ that made me almost quit early. There was no reason for it, and I had a strong hunch that the devs just really wanted an extended combat section in their game for whatever reason. Maybe they wanted to show they had the chops, but it was a huge misstep in my opinion. I was hating the game by the time I finished it, which was not what I was expecting or hoping for from the game.