Underneath my yellow skin

Doing the Ghost of Tsushima slog

I want to expand on my aggravation for the end of the second act of Ghost of Tsushima (Sucker Punch Productions) and why I’m dragging my feet on doing the third act. In yesterday’s post, I talked about my issues with the story. Now, I want to get more into the gameplay. I’m halfway through… Continue Reading

I’m such a weirdo–and why I’m miffed at Ghost of Tsushima

In yesterday’s post, I talked about how I had lost all enthusiasm for Ghost of Tsushima. There were reasons for that in the end of the second act, and I want to talk explicitly about it. This is the big warning that I am going to spoil the shit out of the end of the… Continue Reading

I may be done with Ghost of Tsushima

I said I was done talking about Ghost of Tsushima (Sucker Punch Productions), but I’m not. I’m at the very end of the second act, and I may not go into the third. Why? Well, let me tell you all about it. Needless to say, there will be *SPOILERS*.  I was already getting weary by the… Continue Reading

Let’s ttalk some more about open world games

I want to talk more about open world games design just because I can. In my last post, I was talking about what made me lose interest in an open world game. And I was comparing Ghost of Tsushima (Sucker Punch Productions) with Elden Ring (FromSoft). I have to give props to Sucker Punch for… Continue Reading

More on open world game design

I want to ttalk more about open world game design. So, not specifically about Ghost of Tsushima (which I’m pushing through), but about the genre in general. Basically, I’m comparing  Ghost of Tsushima (Sucker Punch Productions) and Elden Ring (FromSoft) because I haven’t played many other completely through. In fact, Skyrim (Bethesda) and The Witcher… Continue Reading

Thoughts on game design

I’m done talking about Ghost of Tsushima (Sucke Punch Productions) in specifc–well, kind of–but playing it has spuured thoughts about gaming in general. Here is my last post about GoT, which was about the game in general–and my issues with it. I wish I didn’t have the kind of brain that, upon seeing an open… Continue Reading

Ghost of Tsushima–A Quick Look, part five

And we’re back to the fifth post of A Quick Look at Ghost of Tsushima (Sucker Punch Productions), which I promise will be the last one (probably). When I said in the last post that I had not done the first story mission, I mispoke. I have. I just have not done the story mission… Continue Reading

Ghost of Tsushima–A Quick Look, part four

This is my fourth post on Ghost of Tsushima (Sucker Punch Productions). I know that seems like a lot for a quick look, but it’s not–at least not for me. Also, I’ve put in over 16 hours of gameplay, so four post doesn’t seem like that many. In the last post, I mostly talked about… Continue Reading

Ghost of Tsushima–A Quick Look, part three

I’m on part three of my ‘quick look’ at Ghost of Tsushima (Sucker Punch Productions). In yesterday’s post, I talked about my difficulty with the combat. Before I go on with that, I want to acknowledge that there is an accessibility tab in the options menu. I said yesterday that Sucker Punch doesn’t seem to… Continue Reading