Underneath my yellow skin

Tag Archives: Another Crab’s Treasure

Another Crab’s Treasure–A Quick Look, part three

I have talked in the last two posts about Another Crab’s Treasure by Aggro Crab. I’ve been calling it a sekiro-lite rather than a soulslike, but now I want to call it Secrabo. Someone in the RKG Discord called it Crabiro, which I will also accept.

First, I have been doing my gun run after doing an area the old-fashioned way. This has gone off the rails beacuse there are two ways to go at a certain point, and because I was able to kill the boss that you’re just supposed to run from (in The Sands Between, which by the way, is very on the nose. In Elden Ring, you are traversing The Lands Between) in my gun run, I was able to explore The Sands Between at my leisure. Except for the really fucking irritating sand worms that break any shell if they pop up and hit you. Yes, they are buried in the sand and only pop up when you walk over them. There’s a way to tell where they are, but it’s not easy to focus on them and shoot them when they sudderly pop up in that manner.

Which, you might say, well that’s part of using the gun. Yes and no. It’s indicative of how slavishly the devs are hewing to the From games in certain ways (there is a similar type worm in the first Dark Souls), but then ups the ante by making it so they hit incredibly hard.

Side note: Using the gun has made me see the flaws even more clearly. It’s hard to tell when you’re locked on and when you’re not, which is very important on the gun run. Obviously, if you’re not locked on, then the gun is useless. But, man, the camera makes things so fucking hard. I’m glad I turned off fall damage at least. No way I would have made it through the platforming hell of the last two areas without it.

Here’s the honest truth for me and this game. The combat is just not good enough. It’s loose and janky, and it’s hard to see what you are hitting when you’re constantly clipping through the environments.

Aggro Crab has incorporated the ‘let’s throw a ton of enemies in the area to artificially increase the diffculty’. And, yes, that includes snipers, which frustrates the fuck out of me. The seahorses shoot gunk at you that knocks you backwards–which often means off the ledges.

I ran into a field boss on my real playthrough that made me just roll my eyes. He wasn’t hard, per se, but he was annoying. There is a status effect called gunk that if your meter fills it, ah, not really sure, but I think it slows you down dramatically and drains your health–slowly. And there are swamps of it, which, I mean.


Continue Reading

Another Crab’s Treasure–A Quick Look

Soulslikes is a category that has exploded in the last decade, for better and for worse. I love the Dark Souls trilorgy and Elden Ring, but I have not found many of the soulslikes to be anywhere near as good. Salt and Sanctuary (Ska Studios) was decent, and I actually finished it. But it was very slavish in its adherence to the Souls formula, I would almost call it a clone. I have tried so many of the other soulslikes, and there is not another than I enjoyed very much or finished. (Yes, I’ll get to that in a second, don’t you worry.) Many of them take the wrong lessons from the FromSoft games–including the fact that the game has to be hard as nails.

There have been things to like about most of them, but equally things to not like about them as well. Clunky combat, esoteric lore, no explanation about how to do anything, etc. Many of them are done by indie devs, so I’m a bit more forgiving because it’s usually a handful of people workin on the game. I don’t expect as much as I would from a AAA company, for example.

Before I really get into it, let me say I’m going to do a quick(ish) look at Another Crab’s Treasure by Aggro Crab. I played and finished their first game, Going Under, which is a delightful roguelike that centers on Jackie, a beleagured intern at a games dev company who finds out that the job is more than making copies and answering the phone.

The site is set upon a hellmouth of sorts that calls forth demons and such. Jackie has to go down (go under, as it were) to take care of the problem. It was clear from that game that the devs admired FromSoft, though it wasn’t explicitly stated or seen.

Remember I said that I hadn’t finished any other soulslike? I haven’t, but I have finished a sekirolite (which is what I’m terming games that are all about the parry/deflect rather than lump them into the soulslike category). That game would be Lies of P (Round8 Studio/NEOWIZ), and the combat definitely styled itself after Sekiro.

I did not enjoy that game’s combat. At all. Starting with the fourth boss of that game, I beat every boss in the same way. For the first health bar (and there was nearly always two. Which, ugh), I just whittled away until I got to the second stage. I used the spirit summon liberally and made sure I had the cube set to revive them as many times as possible.


Continue Reading