Underneath my yellow skin

Tag Archives: boring

Casual game devs are stuck in the last millennium, part two

I’m back to talk more about casual games. Yesterday, I wrote about some of my issues with casual gaming and what needs to change. I only touched on the latter, so I’m going to go more into that in this post.

I have to emphasize once again that they NEED to put their options before the prologue. In this day and age, making me sit through a prologue without being able to silence it is inexcusable. This is why I skip the prologue 99 out of 100 times. Well, that and because the stories for all the Hidden Object Games (HOGs) are all the same so the prologue doesn’t matter.

By the way, the voice acting is stridently competent at best. It’s rarely terrible, but it’s rarely good, either. The best I can say is that mostly, it’s eminently forgettable. But to be fair, I rarely have the sound on when I’m playing a casual game.

Today, I tried a demo for one that had no options before the prologue. Fine. Whatever. I know this is the way casual games are. After the prologue was finished, there still was no options menu. What the fuck? This was not acceptable. I could not believe that there was a game in 2025 that did not have an options menu.

I kept playing, but I was irritated by the fact that I could not turn off the sound. Finally, after doing the first hidden object scene, the menu came up, and it included options (and I could turn off the sound). It was a good thing, too, because I was not going to play the whole game without being able to turn off the sound.

It’s just amazing to me because in hardcore gaming, the options are every growing. Being able to mute from the beginning is taken as a given, and there would be an outcry if it wasn’t there.

Hell, there are even some accessibility options in some games. Granted, there aren’t nearly enough options in not nearly enough games, but it’s not even a thought for casual games. There are no accessibility options, and most of the time, it’s not an issue because the games are very basic. There isn’t movement, for example, except for brief action moments in HOGs.

I will say that font is an issue sometimes. The font chosen and how tiny it can be. So if that were an option, I would appreciate that. Plus, dialogue speed. I read very fast, and once I’m done reading, I want to move onto the next bit of dialogue.

Everything seems so twenty years ago. As I said, I played casual games fifteen years ago, and the looks of them have changed very little since then. There’s a lick of paint and a bit of glitter, but that’s it. If I showed you stills from a casual game from twenty years ago, especially a HOG and one from now, I bet you prrobably wouldn’t be able to tell the difference.


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Casual game devs need to up their game

Before I played hardcore games, I was into casual games. Hidden Obje.ct Games (HOGs), Match-3s, and Time Managements, mostly. I also liked word games and solitaires. One really interesting thing was back then, maybe 90% of the games had women as protags. In fact, one of the rare times there was a male protag, a user commented in approval. It was a guy, and he said that it was nice to have a male protag for once.

I kinda laughed because welcome to the other side, bro! Every other anything at that time was heavily male-dominated, so I didn’t have much sympathy with that complaint. In fact, I was thinking, “Let us have this one, my guy.”

I mention this because I think the fact that the gamers in this case are overwhelminingly female is a big part of the reason why what I’m about to complain about happens.

In the hardcore gaming community, there is always griping about how certain devs just make the same game over and over. Two of the most notable examples are the endless iterations of Call of Duty (which I call Collar Duty, and the dev is….well, ultimately, now it’s Microsoft. Let’s leave it at that) and AssCReed (Ubisoft).

They come out seemingly every year, and there is very little to differentiate between them. At least that’s how it seems from the outside. I will give some credit to AssCreed in that at least it’s in a different country each time.

You can’t say they don’t spend money on each iteration, though. You have to give them that. And, they do iterate and innovate in some of the games. From what I’ve seen, anyway. I’ve only played one AssCreed game (Syndicate) and no Collar Duties.

I still have a membership to BigFishGames, which is a site that sells casual games. And develops some of them (though not under their own name). They’re the Steam of casual gaming, but unlike Steam, they have not really pushed casual gaming forward in any significant way. Plus, their client is not great, and every iteration of it seems to either stagnate or be slightly worse.

I still play casual games in between my sessions of hardcore gaming–especially if I’ve gotten obsessed with a hardcore game for several weeks. And, wow. There is such little innovation in the casual gaming world.

On the one hand, I can see why. The genres are pretty rigid and rely on so many tropes. In addition, they are an easy sell–especially because the standards are so low.

To be clear, I’m part of the problem. I will buy a casual game if I’m halfway interested because I get a free game per month with my subscription to BigGameFish. I have so many freebies, I will spend them on anything halfway interesting. Or, to be brutally honest, repetitive enough to scramble my brain weasels.


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