Before I played hardcore games, I was into casual games. Hidden Obje.ct Games (HOGs), Match-3s, and Time Managements, mostly. I also liked word games and solitaires. One really interesting thing was back then, maybe 90% of the games had women as protags. In fact, one of the rare times there was a male protag, a user commented in approval. It was a guy, and he said that it was nice to have a male protag for once.
I kinda laughed because welcome to the other side, bro! Every other anything at that time was heavily male-dominated, so I didn’t have much sympathy with that complaint. In fact, I was thinking, “Let us have this one, my guy.”
I mention this because I think the fact that the gamers in this case are overwhelminingly female is a big part of the reason why what I’m about to complain about happens.
In the hardcore gaming community, there is always griping about how certain devs just make the same game over and over. Two of the most notable examples are the endless iterations of Call of Duty (which I call Collar Duty, and the dev is….well, ultimately, now it’s Microsoft. Let’s leave it at that) and AssCReed (Ubisoft).
They come out seemingly every year, and there is very little to differentiate between them. At least that’s how it seems from the outside. I will give some credit to AssCreed in that at least it’s in a different country each time.
You can’t say they don’t spend money on each iteration, though. You have to give them that. And, they do iterate and innovate in some of the games. From what I’ve seen, anyway. I’ve only played one AssCreed game (Syndicate) and no Collar Duties.
I still have a membership to BigFishGames, which is a site that sells casual games. And develops some of them (though not under their own name). They’re the Steam of casual gaming, but unlike Steam, they have not really pushed casual gaming forward in any significant way. Plus, their client is not great, and every iteration of it seems to either stagnate or be slightly worse.
I still play casual games in between my sessions of hardcore gaming–especially if I’ve gotten obsessed with a hardcore game for several weeks. And, wow. There is such little innovation in the casual gaming world.
On the one hand, I can see why. The genres are pretty rigid and rely on so many tropes. In addition, they are an easy sell–especially because the standards are so low.
To be clear, I’m part of the problem. I will buy a casual game if I’m halfway interested because I get a free game per month with my subscription to BigGameFish. I have so many freebies, I will spend them on anything halfway interesting. Or, to be brutally honest, repetitive enough to scramble my brain weasels.
