Underneath my yellow skin

Tag Archives: Enotria

Enotria: The Last Song–A Quick Look

Someone in the RKG Discord mentioned Enotria: The Last Song (Jyamma Games), a soulslike (dare I say a Souls clone?) that has a demo now on Steam. Apparently, a beefy demo (like eight hours long!). It’s set in an Italianesque world (with Italian folklore), which is an interesting change from the usual dreary medeival settings (and, don’t get me wrong, I love those dreary fantasy settings with all my heart). I decided to download the demo and give it a go. I’m impatiently waiting for Shadow of the Erdtree and thought this might tide me over.

Side note: I don’t know if I’m weird for this, but I don’t like hashing out the trailers too much before I actually play the content. In fact, I rarely even watch the story trailers (I did this time) because there is almost too much in them. Yes, it’s hard to tell what it actually means because it’s just FromSoft throwing so much stuff at you, but still. I like to go in as unspoiled as possible.

Anyway. They made the cardinal sin of changing the heal button. It’s on Y instead of X, which, just no. This is one of my pet peeves about these games. Don’t change the controls! That’s the one thing I’m hard-assed about when it comes to soulslikes. And the fact that it can’t be changed. X is for item use, but it is in From games, too (along with heal). I guess Jyamma Games wanted a dedicated heal button–then make it up on the D-pad like Bloodborne! As far as I can tell, there is no way to two-hand your weapon in this game manually.

Right away, I had issues with the camera. Something about the game was making me nauseous. It’s not first-person, but it had that feel to it. The person in the RKG Discord who is playing the game suggested fiddling with the camera. I did, but it’s very limited and has not really helped. It’s not exactly the same as the issue I have with first-person games, but it’s got that wobbling on a stick feel to it. Like found-footage games, but at a much slower pace. It’s hard to explain, but I feel like I’m bobbling and wobbling as I walk. As a result, I became nauseated and had a headache.

This was after about ten-to-fifteen minutes of playing the game. I fiddled with the camera and made it more manageable, but still not negated. I did play about another fifteen to twenty minutes, I think. It’s hard to tell because I was concentrating on not getting nauseauted.


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