Underneath my yellow skin

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Looking back on Elden Ring

Elden Ring. I’m back to playing it instead of Dark Souls II (Scholar of the First Sin). Why? Because I miss it and because I’m at the DLC for SotFS. I am in the minority, but I think the DLCs are too try-hard with too much emphasis on being HARD. Also, as a very squishy caster, I had a really bad time the first time I ventured through them. So many deaths. So. Many. Deaths. I hated it. I hated it so much. I don’t hate it now, but I still don’t like it, either. I think the idea of three distinct DLCs with a different king/story to each one is neat. I love leading a squad into the Ivory King fight.

But. I hated the gank runs in each DLC. I did them with the NPCs because I just didn’t care. Watching Rory from RKG take them on solo was amazing, but I know when something is above my abilities, and more to the point, I know when I don’t want to try to push that limit. Especially when the runs are clearly meant to be co-oped.

So, yeah. My SotFS playthrough is on the hold right now. I’ll probably get back to it at some point, but I need a break from it right now. I decided to dip back into Elden Ring because it’s been a few weeks, and it was my life for months. I ate, slept, and breathed that game, and I was happy to do so.

Even when I stopped, it wasn’t because I was sick of the game. I just wanted to get back to the other ones for a bit. And, man, but SotFS suffers in comparison. I wrote many posts about this, but I’m shocked at how much my mindset about that game has shifted. I was one of the people who thought it was a good game, even if not a good Souls game. In my personal ranking, it was before Bloodborne and Sekiro in terms of From games I liked to play.

Side Note: I always rank the games in terms of how much I enjoy them because I don’t believe in objective rankings. Mostly because rankings are never completely objective. I mean, we can say objectively that the first Dark Souls is a better game than the second, but there are qualifiers to that. Also, up until a certain point in time, I would say that I enjoyed playing the second game more than the first because of fast travel from the start. Yes, that’s the whole reason I preferred to play the second game over the first.

I went into my replay of SotFS with low expectations and because I had just rewatched the RKG lads’ series on it (their first as an independent company). I played as a sorcerer because it was the closest to a pyro that I could be. I still have no idea why they took away the pyro as a character class. It’s in every other Souls game and Elden Ring, so why not this one? I can’t help but think it’s solely to differentiate them from the first game.

Ed. Note: This is Minna from the future. There isn’t actually a Pyro class in Elden Ring, but you can get the first two basic pyros as soon as you get to the Roundtable Hold. And the seal for casting them. So that’s a slight negative because it took me ten hours to get to the Roundtable Hold. 

The first time I played this game, I hated the  first few hours. As a sorcerer, you have a crap shield and a itty-bitty stabby dagger that is useless. In this game, too, the durability of the weapons is shite. There is one area in which you pretty much cannot make it through with just one weapon unless you use a Repair Powder. That’s not fun. No one is playing the game in order to worry about the durability of weapons–no one.


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Elden Ring is an instant classic

It’s the day before Elden Ring release as I write this. I had a mini-meltdown while watching/reading a few of the reviews on PC because there are issues. Ian had to remind me that they probably had all their settings on Ultra and I could dial it down and be fine.

The Metacritic score for the game when I last checked was 98%. 98%! That’s unheard of! I’ve spent most of the morning and afternoon reading and watching reviews, and they have been unrelentingly high. The lowest one I’ve read is from PC Gamer at 90%, though, weirdly, it reads like e negative review. They wanted it to be more bizarre and less Dark Souls than it turned out to be. They mentioned that Sekiro was different–which it was, but it still had the Dark Souls DNA.

Most of the reviews have been gushing. I have the game locked and loaded, ready to play when it’s officially released in a little over 24 hours. I’ve been gorging myself on the reviews, hoping that I won’t run into too many spoilers. And, so far, I haven’t, thankfully. That’s partly because the reviewers have been very careful about not giving too many spoilers (and nearly no story spoilers), but it’s also because I have put myself on a strict information diet. I did watch videos from the Closed Network Test (and the time before that when a select few journalists were allowed to play for as long as they wanted) because I couldn’t stay strong, but I’m keeping it as spoiler-free as possible.

The biggest issue so far is that the PC port sucks. Even for people with 3070 graphics card. There is stuttering. There are frames dropping. There is freezing. There is popping in with the assets. There is a memory leak? I don’t know what that is. I am really hoping that first-day patch fixes most of the issues and I am SUPER glad I upgraded my PC before the game dropped.

I will say, I think FromSoft did the PC players dirty by dropping the specs a week before the game officially releases. And then the port having these issues? That’s not cool at all. As I said before, FromSoft doesn’t care about its PC players and that is pretty clear with this port.

That said, I cannot wait to play this game. I am going to gorge on it and I know that I won’t see even a fraction of it in the next few days. I tweeted:

and I stand by it. All I’m going to do is play this game, probably ignoring everything but my basic body needs. I’m going to run to Cubs before the game drops so I can stock up on sustenance. I need food and drinks, man! If I’m going to mainline this game, I need to keep my energy up.

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