
I’ve been floundering for a new game ever since I completed the Dark Souls III platinum. The problem is that my taste in games is very eclectic, quixotic, and random. They span different genres from roguue-like-lite to story-rich indies to Dark Souls. Not ARPGs. Not Soulslikes, but Souls games themselves. Games I used to love (Torchlight and Borderlands) are doing nothing for me in their current iterations, even though I desperately want to like them, I just….don’t. I was looking forward to Mortal Shell, which released on August 18th. I was going to buy it, but then Ian told me that Spiritfarer by Thunder Lotus Games had released on the same day, and my interest suddenly pivoted.
I had heard of it ages ago, and I was immediately drawn to the gorgeous hand-drawn art. The artstyle is simply lovely, and looking at it was a balm to my beleaguered soul. And, the premise of the game was intriguing. You play as Stella, a young, dark-skinned woman, the titular spiritfarer, who takes over for the fabled Charon in ferrying the dead to the next world. While wearing a big, floppy hat with a star-shaped hat (get it?). And your cat, Daffodil. Whom you can pet, cuddle, and swim with.
When I went to check it out on Steam, I saw there was a demo. I tried the demo which was relatively short, and I was hooked. I bought the game, installed it, and fired it up.
It calls itself a cozy management game, and it is. But, it is so much more than that. I tried Stardew Valley after watching someone play it on YouTube, but it just didn’t hit the mark for me. It felt tedious and repetitive, and I put it away after an hour. I wanted to try Animal Crossing: New Horizons, but I didn’t have a Switch and couldn’t get one. It seemed to me that Spiritfarer could be my ACNH, and after five hours playing it, I can say that it definitely has that kind of vibe.
In the demo, it was further into the game when you help one of your passengers finish their earthly business so they can leave this mortal coil. Starting a new game, I wondered how long it would be until I had to do this for someone. It was in the back of my mind, but not pressing because there were so many other things to do.