Underneath my yellow skin

Tag Archives: Spiritfarer

Cozy games hit hard

Talking more about games. I am an extremes person in general. Take drinks. I like them boiling hot (burning my tongue) or ice cold (brain freeze). I either love something or I hate it. I’m not often tepid about something. Take movies. I love: Once, The Station Agent, and Japanese Story. And, yes, I realize that none of them are from the last decade. Movies that are beloved that I absolutely hated: Pulp Fiction, Titanic, Se7en, Amelie, and most recently, Knives Out. I could write two thousand words on each of them (and I have on at least the first) and why I hated them.

By the way. I am very careful about not saying that something is trash (except the last of those movies. That was trash. I’m just bitter because I was honestly expecting to like it when I watched it, though I had my doubts from the trailer). I prefer to talk about pop culture in terms of what I like and don’t like because unlike some people, apparently, I can see that something is good while simultaneously not liking it.

Side Note: I really don’t understand how some people are so into their own viewpoint, they can’t imagine someone having a different one. There was one content creator I used to watch before it turned out that his girlfriend was a racist, sexist asshole (and, apparently, that brought out the worst in him), and I quit watching him. He argued strenuously with one of his cohosts that if something was good , he would like it. So if he didn’t like it, it had to be bad. That made no sense to me. I don’t care for the Mona Lisa, but I can acknowledge that it’s art. I don’t like Bach, particularly, but he certainly could compose. More contemporarily, I did not care for Breaking Bad, but I recognized it was well-acted.

More to the point, if I like something, it doesn’t necessarily mean it’s good. I adore the music to Grease and will happily sing There Are Worse Things I Could Do at the top of my lungs, but I am the first too admit that the plot and themes are hot trash.

In the case of the cozy games I like, though, I think they are good games. I’m grading with a generous curve because they are all indie games. The three that spring to mind, Night in the Woods (Infinite Fall), Spiritfarer (Thunder Lotus Games), and Cozy Grove (Spry Fox) have quite a few things in common.

One, they all have animal characters. Night in the Woods is my favorite non-FromSoft game, and I have played it three times. I would have stopped with one playthrough and been quite satisfied, but I watched an Errant Signal video that pointed out why it would behoove you to play the game more than once. As I was watching the video, I noticed that he was walking on the telephone lines–which I hadn’t done in my own playthrough.

Holy hell. You can do that? I immediately started a second playthrough and let me tell you that I missed a ton of content because I did not realize you could walk on the telephone wires. Plus, there was a scene that the first time you try to go to the left, you can’t. But, if you go back later, you can. So I missed a whole NPC questline because of that.

The story is written in such a way that if you just do the basics, you get one story. If you explore more, you get details added to the story that adds pathos and heart. There are details you can completely miss–like the fact that Mae, the main character is bisexual. When I got the bit of dialogue that made me realize she was bi, I cried. I’ll admit it. I already felt connected to her because she was a black cat (love black cats best!) who was sarcastic, snarky, and had low self-esteem. She was bipolar, which I’m not, but she also had anxiety issues–to which I could relate. She dropped out of college after an episode and went back home to lick her wounds.

I have never felt as connected to a protag as I have Mae. She had issues with her mom, which played out in a poignant way. I will say that in all three games, there is a supernatural element that is not needed. I think this game and Spiritfarer would both be stronger without it. It’s neutral in Cozy Grove, but I wouldn’t miss it if it were gone. I like the helping characters to the other side aspect of Spiritfarer and Cozy Grove, though. Both of these tackle death is a way that is both gentle and heartrending.

I don’t know why I find it easier to relate to animals who are acting like humans than actual humans. I don’t think it’s the fact that they are animals, but that they are well drawn (both literally and metaphorically). In Spiritfarer, my favorite was Gwen, a hard-bitten city deer who chain-smoked and constantly drank black coffee. She had an abusive father who made her childhood very hard, and she was unable to show love because of it. I fell for her and refused to take her to the Everdoor for a long time because I did not want to let her go. I cried taking each character to the Everdoor, but especially her. I felt bereft once she turned golden and went up in the sky to be a constellation.

In Cozy Grove, my favorite character is one of the DLC characters. Her name is Lillian McQuill and she is a mouse (bear. All the characters are some kind of bear) who is made of origami. Or wearing an origami outfit. She is a writer, obviously, and riddled with anxiety. I can read her thoughts, which makes her uneasy. She is just so precious. I also like Ben Hiberneczek, the brown cat. He’s very money-grubbing (which I don’t like), but he was also devoted his wife and now a passel of kittens. Still. Lillian is near and dear to my heart. I visit her last every day because she’s my favorite.

All of these three games have such heart. Because they are indie games, I am much more forgiving of them than I would be a triple A. I will say that in the Cozy Grove DLC, there is a puzzle that is a variant of an already-existing optional puzzle. It is so glitchy that I almost quit playing because I could not make it work. I finally did, only to have it come back a few days later. Since it’s mandatory to make progress with one of the new characters, I have to do it. And I hate it. But I’ll put up with it, begrudgingly, as long as I can eventually ‘solve’ it (solve in quotes because as I said, it’s broken).

Cozy Grove 2 is coming next year. I don’t know what Scott Benson (Infinite Fall/The Glory Society) or Thunder Lotus Games are doing next, but I cannot wait to find out.

Take the gameplay out of my indie games

I love indie games.

I could leave that as the whole post, but I won’t. I like me some Triple A games, obviously, as Dark Souls III is my favorite game of all time, but overall, I like indies better. There are Night in the Woods (Infinite Fall), Hades (Supergiant Games), Spiritfarer (Thunder Lotus Games) and Cozy Grove (Spry Fox). Add to that Binding of Isaac: Rebirth (Edmund McMillen), my most-played game of all time.

In addition, there are plenty of indie games that I liked even if they’re not my favorite. Going Under by Aggro Crab. Death’s Door by Acid Nerve. Cook, Serve, Delicious! by David Galindo. All three of them, but especially the second one. Nuclear Throne by Vlambeer. Then there are the ones that I’m not good enough to finish, but I love so much. Dead Cells by Twin Motion, Hollow Knight by Team Cherry, and the aforementioned Nuclear Throne. I did beat the Throne a few times, but I don’t consider myself having beaten the game because there is so much more after that ‘final’ boss. Same with Dead Cells. I did finally beat the ‘final’ boss once, but that’s just the beginning of the game.

On any given days, if you set aside Souls games, I would rather play an indie. Yes, they have the chance to fail miserably, but they also can soar in a way Triple As can’t. They can be out there like Boyfriend Dungeon by Kitfox Games, a game that had a misstep at launch, but ultimately, was a worthwhile game to play. The way it portrays stalking is real–too real for some–and it’s an important thing to talk about. Plus, being able to date people of all genders is a nice touch. I hope there’s DLC, which I would happily play.

Then there are the indie games that I really wanted to like, but I just couldn’t for one reason or the other. There are some I couldn’t play because they’re first person, Return of the Obra Dinn (Lucas Pope, who made the brilliant Papers, Please), What Remains of Edith Finch (Giant Sparrow), and Paradise Killer (Kaizen Game Works) are three that spring to mind.

There are some I just didn’t get on with, even though they should have been for me. Disco Elysium (ZA/UM) was a game I was willing to hang out in and try to let it warm up on me until a child said something so egregious, it stopped me cold. I put down the game and refused to pick it up again. Then there’s Unpacking by Witch Beam, who made the delightful Assault Android Cactus, which I didn’t realize until a month or so ago. Unpacking came out this year (2021) to much acclaim about what a chill and soothing game it is. I found it stressful when I misplaced things, especially when it was something that I couldn’t discern what it was–and it showed up in house after house. Both of these games have been praised to the sky and I feel like it’s something wrong with me that I can’t get along with either of them.


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Finally finishing up my endless awards of the year

All right. We’re at the end of the year (nearly) and at the end of my award posts (nearly). I have three awards left to give (nearly) in a year that defies definition. The fact that I am here to write this is amazing in and of itself. I can’t overemphasize this point enough–I should be dead. The fact that I’m alive at all is unbelievable. The fact that I don’t have any lasting damage (that I know of) is a miracle. And, yes, I’ve come around full circle to the word. I am a miracle. While I’m not embracing it, I’m not pushing it away, either. No, it doesn’t mean anything in my day-to-day, but it’s useless to deny or push back on it, either.

Before I get tot the awards, however, I want to say something about Spiritfarer by Thunder Lotus Games because I finished the Jackie & Daria update and it really hit me hard. I did not care for the ungainly and clumsy platforming in the Daria parts–please, for the love of all the gods, if you are not a platforming game, do NOT include platforming in the essential gameplay sections. I’m including FromSoft in this because they LOVE their platforming sections and they’re all bad–and it got so bad, I nearly quit the update. The controls are squishy and there is overdrift in every direction. Having platforms that disappear is bullshit and being able to fall all the way down to the beginning of the section again is bullshit. I actually cursed during this section, which is not what a cozy game should engender in me while I play it. If Ian had been around, I would have made him do the platforming sections without hesitation.

Jackie, on the other hand, quickly wormed his way into my heart. A loud and foul-mouthed, crass, coarse, brash hyena who works as an orderly in a hospital and has an inflated view of himself–one that is clearly just a mirage. He knows that he’s not any of the stuff he’s saying he is and he knows that he’s a piece of shit. It’s funny because I was talking to Ian about dirtballs and how I have a soft spot for them. That’s exactly what Jackie is and the fact that his steady stream of cursing is similar to what’s going on in my brain.

It’s clear that he was in a lot of pain that he wasn’t dealing with.


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More games, more awards, life awards, let’s go!

Well, well, well. So we meet again. As per usual, I’ve dragged out my awards posts because I can. As I explained in the previous post. my gaming was off this year for one big reason–I spent two weeks in September in the hospital and then months after recovering. Now, in mid-December, I’m mostly better. Yet, I still don’t have that much interest in trying new games because, well, I’ve had other things on my mind. I mentioned in the last post various games I tried and fell off of. There’s one game I started recently that I’m roughly halfway through. I have high hopes that I’ll finish it.

It’s Wytchwood by Alientrap. I love the colorful art style and I adore the protagonist called Witch. She’s hench (hefty), tough, sarcastic, and takes no shit from anyone. She also has a kettle on her head for some reason. The basic premise is that you have to get four big souls for a goat (don’t ask and hey, that’s pretty much the premise of Dark Souls except for the goat part) and you mostly do that by gathering ingredients and crafting things. It’s perfect for playing in an hour or two spurts while relaxing on the couch. I think I’m roughly halfway done (I have two of the four souls) and I look forward to finishing it.

With that said, on with the awards!


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Her name is Nioh(2) and she dances in Japan

side view of protag with monkey friend.
This is my monkey fren who is also a guardian spirit….Look, it’s complicated!

Yes, I have used this title before, but I changed His to Her and added a 2, so it’s completely different, right????? Besides, if I’m plagiarizing, I’m plagiarizing myself, so whatever. And the reason it’s her instead of him is because there’s character creation/customization in the sequel! That was the first hour and a half in the game, which was actually short for me. I was delighted to be able to make my character older and as thick as possible, which wasn’t that thick, but I did make her cut. I put her hair up in a ponytail that is as long as possible. The hair is straight and thin like mine, and I put white/blue streaks in it. I actually didn’t spend that much time on her face because all I really care about is that they look Asian–which is not a problem here. Oh, and making her not look like she’s ten years old. I put scars on her face and tatted her up–and I was so fucking happy with her. My trademark dark red lipstick as well (what I used to wear in real life. Diva by MAC). William who? Samurai Geralt was boring as fuck and while you can play as him, why the fuck would you want to do that when you can be like the picture above?????

One incredible–oh, I should say I’ve been playing the game Nioh 2 by Team Ninja. Before I dive into it, I have to mention that September 1st was the roll over to autumn in Cozy Grove by Spry Fox and I love the warm autumn color palate. I noticed it immediately as I spawned onto my island with all the browns and reds. More importantly, I got a badge for playing in three seasons and even more importantly, new stuff! New flowers, trees, bushes, insects, and fishies. I spent a good few hours just wandering around and finishing off certain badges for the first time in weeks. I had my character dressed in fleece and a cozy cap, and it was just really lovely.

The second game I’m playing is Spiritfarer by Thunder Lotus Games. It was one of my GOTY last year (along with Hades by Supergiant Games, of course) and they added their second update. It’s the Beverly update with Beverly being your old neighbor and an owl. The last update was the Lily update with Lily being your sister. That was interesting because it added backstory that was alluded to in the game, but never explicitly stated. It was small and not much to do other than go from place to place and do the bad platforming to talk to her. The worst part about this game is the gameplay itself. This update is meatier and actually has things to do, but…I feel curmudgeonly for saying this, but the thrill isn’t quite there. I think it would have been better integrated into the game instead of zipping through it at the end. I have all the materials needed to do what she wants, but I did have to craft some of it. It’s been so long since I’ve done that. I have to say that it’s still a nice update and I’m impressed with the quality as always, but it’s hard to recapture the magic from this far out. I will say that I was stoked that they added save slots, which the community had been begging for ever since the game came out. So I could play it again if I want. I’m happy that they’re still adding new content, though. It’s really great of them.

The third game I’m playing outside of Nioh 2 is Dorfromantik by Toukana Interactive. It’s deceptively addictive and I’ve dabbled in creative mode. I prefer classic, though, because I like having boundaries, otherwise I’ll be playing forever. I will say that since I started playing Nioh 2, I only play one or two runs of Dorfromantik rather than the hours I played in the past.

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Darkening my soul

Ian and I were talking the other day about how I was difficult to recommend games to because I was very picky about games. Not only that–it’s difficult even for me to tell what I will and won’t like before playing the game. Well, more what I will like. I am usually very good about knowing what I won’t like, but even in that I can be surprised from time to time. Such as The Surge by Deck13 Interactive. I was expecting it to be trash and to hate it (but I had to try it because it’s a soulslike and it’s in my contract). While the former is mostly true, the latter was not. Maybe it was because I had such low expectations of it, but I quite enjoyed my time with it and finished it–which is more than I can say for the vast majority of soulslikes.

Anyway! Ian joked that it was easy to tell what game I would like–actual Souls games. That made me laugh. He’s not wrong, though, and WHY ISN’T ELDEN RING IN MY HANDS ALREADY??? *Ahem* I keep thinking I’ll like soulslikes, but I…don’t. Or more truthfully, I mostly don’t. There have been a few exceptions, but the ratio is dismal. I’ve tried dozens of soulslikes and have really enjoyed two. The aforementioned The Surge and Salt and Sanctuary by Ska Studios. Having said that, there are qualifiers. I enjoyed The Surge, but it was very much in the vein of ‘this is way better than I thought it’d be so I’m pleasantly surprised’. As for Salt and Sanctuary, it’s a slavish homage to Souls and while I enjoyed playing it, I immediately forgot it once I was done. Ask me to name a single boss in either game and I can’t.

So, yeah. I don’t like soulslikes–I like Souls games. Some people are grumbling that Elden Ring is going to be basically Dark Souls IV. Which, it’s not, but if it were, I’m all over that! I’ve watched the trailer at least a half-dozen times since it dropped and I get stoked every time. I want this to be good sooooooo bad. I’m trying not to get too hyped because I don’t want to be crushingly disappointed, but this game excites me like none other in recent years. I feel for Miyazaki because there is so much pressure on him (well, FromSoft in general, but he IS FromSoft) to produce the perfect game every time. He got almost universal praise for Bloodborne, but there has been some amount of pushback for all his other games*.


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Getting cozy with Cozy Grove

me in a peaky blinders black hat, purple mask, chilling with the mayor
Looking peak Peaky Blinders while socially distancing.

Since I finished the DS II (SotFS) plat, I’ve been mainlining a game that, well, isn’t meant to be mainlined. I mentioned it in my last post (the one about the plat) and it’s called Cozy Grove by Spry Fox. It’s Animal Crossing with a sprinkling of Spiritfarer and it’s been the perfect antidote to the plat. Speaking of which, Spiritfarer by Thunder Lotus Games had an update with some new ‘gameplay’. I put that in quotes because it was not gameplay, exactly. It was Stella’s (main character) sister, Lily, showing up to flesh out Stella’s character and backstory.

*SPOILER FOR MAJOR SPIRITFARER PLOT POINT*

Stella is a nurse who takes care of end-of-life patients and then gets cancer herself. The whole game is an allegory for what’s happening in her life. None of this comes through in the game and while there are hints now and again, I didn’t know about this until a newsletter from Thunder Lotus after I finished the game. I did know that Stella was dying because she’s the last person you take to the Everdoor, but I didn’t know the details about her death.

Anyway, the update is Lily’s spirit talking to you about family history and spells out the above paragraph in photos and memories. You can tell it’s Lily and their mother visiting Stella while Stella is in the hospital dying and Mom is asleep. Lily wants to take a walk down memory lane and in order to do so, you have to go to the different shrines across the world. The thing is, you can only do it at night and I just missed getting to the first shrine on the first night. I haven’t played this game in several months and had forgotten the mechanics to a certain extent. So I had to waste a whole day waiting for nighttime in order to access the new content.

After a few memories at this shrine, I had to go to another shrine to get more memories. I get why they did that, but I internally rolled my eyes as I set off. Then another shrine. Then, the fourth shrine. The one that almost made me quit the game the first time around because of how difficult it is to access–and this is at the very end of the game. There’s a bunch of platforming that is very fiddly and requires a combo of different moves. I had to look it up because I could not remember how to do it. Once I was reminded of the Dash, I was able to get to the shrine with fairly little effort. Still. Was it worth it?

Look. This was one of my two co-GOTY last year. I platted the game and cried several times while playing it. Gwen will stay with me forever and I loved almost everything about this game. This update, however, fell flat with me. I don’t know if it’s because I’ve moved on from the game, but I didn’t really get much from this update. There was nothing bad about it, mind you (except having to go to several different shrines), but it just didn’t add much to the game experience for me. In addition, Lily is…I hate to say it…a bit of a brat. I get that the devs were trying to show a sister/sister relationship that was both loving as well as somewhat contentious, but it just felt off to me. I think it’s because we have no history with Lily so when she comes in and puts Stella down, it feels bullying. Especially as Stella can’t respond. I think it’s meant to show the enormous pain Lily is feeling, but, again, I don’t know her from Rose. I am very protective of Stella and it irritated me to hear Lily put her down.

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GOTY–2 games above the rest

Ok, my friends. It’s finally time after weeks of build-up. This year has been sparse as far as games that I sunk my teeth into. I’ve outlined a few that were the equivalent of summer popcorn movie in this post here. There was one game I liked enough to give an actual award to which I wrote about here. Today, I’m finally ready to talk about my co-GOTY. I’ve written about both of them in length, but I have so much more to say. Since there are two, I have to talk about one of them first. There are two reasons for it. One, alphabetical order. Two, well, I’ll get to that later.

Before I get into all that, though, let me just give one obligatory honorary award first.

The game I’m desperately looking forward to but fear will never come out

Elden Ring (FromSoft)

With that out of the way, let’s get to my co-GOTY awards.

First up is a game that I was tempted to call The best game that I wasn’t good enough to beat until I was to continue a running joke and you know what? Let’s do it. Ready? Here we go!


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GOTY in a really strange year

*Bonus Post*

Ok. Yesterday I covered games that were ok but not great. I talked about not-platting Dark Souls and Dark Souls III. Now, it’s time to hand out my meaningless and silly awards, but be forewarned–there aren’t many of them this year. This has been a strange year (duh!) for games (oh) because on the surface, there have been a lot of games that have had people talking. Animal Crossing New Horizons (especially important at the beginning of the pandemic); AssCreed Valhalla (fuck Ubisoft. No, seriously. They should have gotten WAY more shit for covering up all the sexual abuse at their company), and; Cyberpunk 2077 (fuck CD Projekt Red as well for being liars about their game and about being ‘for the people’. Also, for all their blatant isms in the game). These are just three of the major games released this year and I have not played any of them. Then there were the social games like Fall Guys, Among Us, and Phasmaphobia, none of which I played, either. I did buy A Mungus, though. I’ve realized that I’m not going to get on the hype train for most games that other people like. There is one glaring exception to that which I’ll get to in a second.

Side Note: I don’t get why people find Phasmaphobia scary to watch. I get why it might be scary to play, but watching it does nothing to me. Then again, watching most scary games being played does nothing to me. Anyway. Whatever. Just a side note.

In the interest of full disclosure. There are three games I’ve flagged for my end-of-the-year awards. Two will be my co-GOTY while the third is an honorable runner up.


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Watching the sausage get made

so that's how they make it.
Mmmmm, sausage!

We’re coming up to the end of the year–a really weird year, by the way. Doom Eternal was released this year? The Last of Us 2? Animal Crossing New Horizons? ACNH came out near the beginning of the lockdown which is probably the biggest reason it was such a hit, and to me, that feels like ten years ago. But also like yesterday. Time is meaningless at the moment. Anyway, normally, I do a few posts about my games of the year and give cute categories to each winning game. I’m still going to do that, but first, I thought I’d take you behind the scenes as to how I make these decisions.

First of all, I don’t play that many games a year. I wrote a few years ago that I would rather have three games a year I really liked than play a couple dozen ok games. Ideally, it would be more like four or five, but three is basic. I hit that floor this year, but just. In the meantime, I played a bunch of games that were meh or worse for a variety of reasons.

I would like to point out that I did both the Dark Souls not-plats this year. That took up a lot of my time and effectively killed my love for Dark Souls III for some time. I’m back in it again at a casual rate and it’s good to be home. It’s funny how it takes less and less time to snap back to my Dark Souls controls, which is the first game I ever played on a controller. The first time I went from Hades to Dark Souls III, I nearly decked NPCs more than once because RB is light attack in DS and interact with someone/something in Hades. The next time, it took less than a minute. The next time, it didn’t take any time at all.

Anyway, doing the Dark Souls not-plats took quite a bit of time. I also ended up 100%ing Spiritfarer and Hades because I was so close by the end of the game that it seemed a shame not to finish them off. I will say for Spiritfarer there was an achievement that you could only get by doing both the options for one certain quest. I was able to go back to an earlier save to choose the other dialogue option to proc the achievement (and it made no difference), but had I not been able to do that, I might not have bothered playing the game again just for that achievement. Oh, hell. You know I would have. I also cheesed a few of the Hades achievements by doing them on Heat Zero because I was not about making it any harder than it needed to be.

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