In my last post about Promise Mascot Agency (Kaizen Game Works), I wvas talking about the negatives of the game (to me). I have a few more before I get to waht I absolutely loved about the game.
The other biggest issue I had with the game was the story. It was serviceable as a way to get Michi to Kaso-Machi if I didn’t think about it too hard. It was only when the game tried to flesh out the backstory that I mentally shook my head. They tried to set it up so you would think one person was responsible for the betrayal, but it was so obvious that the person relaying the information was the betrayer themselves, that I started questioning what the devs were trying to do.
Did they think they had written an intricate and devious mystery novel plot that was the rival of an Agatha Christie story? Or were they knowingly making it obvious that the person divulging the invformation was the rat? From the amount of time they devoted to the backstory and how complicated they made it, I lean towards it being the former. But, beacuse of how glaringly obvious it was what really happened, I had it in the back of my mind that they were just fucking around with the story.
In the end, though, I decided it didn’t really matter because the story wasn’t why I was playing the game. I let it go with difficulty and accepted that the story was what it was.
Moving forward to what I loved about the game.
Let’s start with the graphics and the music. Both were excellent and very distinctive. I don’t know how to describe the animation style other than it was very pleasing to my eyes. I guess you could say it’s reminiscent of anime, but I don’t know enough about artist styles to get more specific than that. The music is very ambient and really fits with the game. I have included a video below that is sixty minutes of vibes (the OST) from the game.
Next up are the characters. I have waxed poetic about how much I love the characters in this game, but I want to reiterate it once again because I have not seen another game with such a weird and oddball cast of characters. I mentioned one in a previous post, Night in the Woods (Infinite Fall), which had a protagonist I really related to. And her bunch of friends, who were also weirdos and outsiders, but there was a difference.
In that game, there was dark humor, yes, but the tone in general was gritty and realistic. There were some really big issues being dealt with, and the game did not sugarcoat it. They talked frankly about mental health issues, and they made Mae (the main character) very complex and nuanced. She wasn’t very likeable, but I loved her and only wanted the best for her. My heart broke for her as well because life was so hard fro her.
In Promise Mascot Agency (PMA), the tone was much lighter. Yes, there was talk about grim subjects, but it never got too heavy. I still felt bad for the mascots because most of them had self-esteem issues form being shunned/castigated/bullied most of their lives. I appreciated that they weren’t angels who were all sweet and light.
There were a few mascots I did not like when I met them, but I grew to at least understand why they were the way there were. In general, though, I adored the mascots, and they were why I loved my time spent in the game.
I also liked all the NPCs. They, too, had personalities that weren’t all sugar and spice, and everything nice. They were a bit one-note, but that was ok by me. There was a moment when I thought there might be a romantic element to the game (in that maybe I could romance some of the people in the town), but I was glad when it turned out to not be true.
I liked tooling around the town and just cleaning it up. Once I upgraded my truck so that it drove smoothly, I did not mind that I spent 95% of my time in it. I did not set out to 100% the game, but I could not pass by trash on the road or the signs of the mayor without running over them or launching Pinky at them. No one was making me do that, but it’s in my nature (obsessive/compulsive) to the point that I could not just drive by the detritus without cleaning it up.
Then, at a certain point, probably around 75% done, I knew I had to 100% it. And I was fine with it. I accepted it as my fate because, again, I know how I am.
I liked the rebuilding of the town and bringing the community together. I liked having a common enemy, and I liked that the villain was so cut-and-dry. I mean, the villain in the town. The betrayer of the family, on the other hand, I irrationally hated from the beginning. Well, not in the prologue, but soon thereafter. I just did not like that person, even though they did not appear in town until halfway into the game. From the moment I talked to them, I knew they were a wrong’un. And I hated them with every fiber of my being.
I liked the stories in the game. Each NPC had a story to tell, and I was interested in every one. I enjoyed doing their fetch quests for them, except one of them because there was no way to know where those items were. In all the other fetch quests, the game would tell you where to find them, but not that specific one. I ended up looking it up because I could not be bothered to comb every inch of the map yet again for three items (I had already found two of them).
I did love the jobs that became available for the mascots and filling them for the first five hours or so. I just wanted there to be more variety in what you did with the jobs or make it automatic, but what was left was kind of a weird place in the middle.
I know this is radical, but maybe just cut out the combat part of it. The game did not need it. On the other hand, though, I loved the mascot support heroes, and I would not want them to be cut out of the game.
That’s all for today. I will wrap it up tomorrow.