Underneath my yellow skin

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Hades II (Supergiant Games): let’s talk about story and characters, part four

Before I continue with my feelings about the story and characters of Hades II (Supergiant Games), I have to note that Supergiant Games released a patch today that apparently explains the context for the ending. It doesn’t change the ending, but it gives background to why the ending is the way it is. You have to go back to before the true ending and replay a bit to get the added context. Once you finish that, you get all your stuff back. And, of course, you’re encouraged to make a save in case anything gets fucked up.

Think about that. They got so much pushback, they added this extra content to explain the true ending that apparently everyone hated. That’s an exaggeration, of course, but I have seen a lot of complaints about it in the forums. Plus, I have been complaining about it for several posts.

I don’t think I’m going to play it yet because I don’t want to fuck up my save if it’s not possible to undo it/go back to where I was/etc. In other words, I’m going to make sure the bugs are all worked out before I do it. Plus, this is the first day in which I did not play the game at all. I don’t want to jump back into it. I don’t know how much or how little there is to the part that was patched in, so I don’t know how much time I would have to devote to it.

Instead, I will continue to rant about the story and the characters of the game. Here is my post from yesterday in which I tackled the one true ending. I ended with a shout-out to Logan Cunningham who is brilliant in this as wella as in the last game. He’s been the narrator for every Supergiant Games game, and he’s a gem. From now on, there will be spoilers.

*SPOILERS*

I have to rave about another character in the game. Yes! Let’s start with something very positive. It’s Icarus, whom I took to calling Icky. It was my pet name for him, and I promise that it was endearing. Related, there’s an Artefact called the Daedalus Hammer. You get to choose from three perks, and they’re all pretty good. I usually pick one that gives more attack power or lets me attack further each time. They were in the last game as well.

I did not remember that Daedalus was Icarus’s father in Greek mythology until Icarus brought it up. Then, it came flooding back (I did remember that he flew too close to the sun), and this is one NPC story that was really strong. In this telling, Daedalus has unofficially retired without telling anyone. Read: he disappeared. Icarus took over the family business without telling anyone that his father was gone.

One little touch that I really liked was that once an a while when I chose a Daedalus Hammer perk, I would thank Icarus for it. I find out later that he is always trying to live up to his father’s expectations, and that he never did it when he was his father’s apprentice. One time, he made a mistake (as apprentices do), and his fother exploded at him. Icarus accepted it a just chastisement for his mistake, but I was appalled.


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