This is both A Quick Look at Inspector Waffles (Goloso Games) and a rant about point-and-clicks in general.
A brief history: Eons ago, I thought I would really like point-and-clicks. Why? Because I like detective/murder stories/mysteries. I tried a bunch of the Wadjet Eye Games (Lauren Blackwell series), and my god, were they an exercise in frustration. So much pixel hunting. So much nonsensical “logic”. I had to make connections that made no sense in my mind, and within minutes, I was poring over a walkthrough to see whatI needed to do.
I am not gonig to mince words. I had way too high expectations for the games, and I hated every one I played. I don’t think I’ve finished any of them. Not the classic ones and not any of the newer ones. In fact, one of the ‘newer’ ones I tried was Unavowed, also by Wadjet Eye Games. I was unbelievably excited about it because it looked amazing, and it seemed like it had an interesting story. Unfortunately, it had the same nonsense as the earlier games, and I didn’t finish it.
Another was Kathy Rain: A Detective is Born (Clifftop Games). It was set in the ’90s with a motorcycle-riding, cigarette-smoking, hard-bitten female protagonist (the titular Kathy Rain). And even though I had to use a walkthrough to do several of the puzzles, I was really engaged with the story. I actually finished this one, and I was so let down by the third act.
I’m not going to reveal what happneed, but I could not have been more disappointed. The devs carefully built up a taut mystery with several strong characters, only to cop out in the end. I finished the game, really wishing they had gone done a different path. I remember hoping that they would do better in their second game. However, sadly, even though they had planned on doing a trilogy, they stopped with one game because it did not do well at all.
This is all backstory for my A Quick Look at this game. I didn’t realize it was a point-and-click. I bought it ages ago on sale because it had a cat as a detective. That was it–the whole reason.
As is my wont, I forgot about it for years. Now, I’m on an animal detective kick, and I decided to try this one out. It has that crunchy pixel look (meaning you can’t really tell what anything is because they are too blocky to discern). It’s fine. It’s not my preferred graphic style, but it’s not unpleasing to my eyes, either.
The game immediately irritated me, though. Why? Because the systems to interact with things and talk with other characters are clunky. I was looking for the controls, but could not find any. My heart sank when I realized that it was a point-and-click. And that you have to go through the same dialogue every time you want to talk to a character. What I mean is that if you want to ask a suspect about an item, you have to go through the tree in which that item would fit first. I could not figure it out until I looked it up, messed around, and something clicked in my brain.

