I’m in between games right now. I haven’t played Sekiro in several days, and I haven’t really had the wherewithal to pick up something else. I’ve been dealing with a cold/sinus issues, and it’s really wiped me out. I end up playing solitaire because that’s about what my mind can deal with right now. It’s also what happens after I play a FromSoft game. I get so drained by it, I have no desire to try anything else. I will say, I’m watching footage of the closed alpha for Nioh 2, and it looks really dope. I bailed on the original game halfway through even though I thought it was a good game for two reasons. One, I hated that if you left a level, you had to start it over the next time you went back. My MO if I’m getting my ass kicked by a boss is to go farm up shit (like Elixirs, the healing drinks, which is another issue in itself. I hate farming for healing items or buying them). The easiest way to do that is to go back to an earlier area in order not to have to use heals to get through it. If I did that, though, then I’d have to do the whole level up to the boss I was currently fighting again. Doing that for the last boss I fought was not something I wanted to do at all. I ended up farming on that level using Onmyo Magic for free heals (hey, it’s been ages since I’ve played. That’s the best I can remember) and tapping out when I actually had to use a heal. It wasn’t optimal, but it did work. I resented not being able to choose to go back to an earlier level, though. I really, really, really hope they make that change for Nioh 2. I did notice that they simplified some of the names of the level ups. Onmyo to Magic, for instance. I don’t have an issue with this because while I’m a big fan of obscurity, I’m also a big fan of not wasting souls. Or amrita, as I think it’s called in Nioh. But! There is a rolling cat ball in the Nioh 2 closed alpha demo, so I’m in!
There are two games I have my eye on that are actually in my pile of shame. One is Return of the Obra Dinn by Lucas Pope. I have talked about this game before and I’ll talk more about it later because I will be mentioning Papers, Please, the seminal game by Pope. It’s one of my favorite games of all time, which is why I’ll talk about it later. The second game is Unavowed, which is an adventure mystery demon game. It sounds right up my alley, and I am desperately looking for an adventure mystery game I can sink my teeth into. I’ve tried several, and this is made by the highly-respected Wadjet Eye Games. They are revered in the genre, which is part of the problem. I hated the Blackwell series they did, and it’s one of the gold standards of the genre. I had to use a walkthrough to get past the first chapter of whichever game I tried. I think I tried two–I have almost all of them because hope springs eternal and they were cheap and I’m an idiot. My biggest gripe about adventure games is that their logic is not logical. They have certain events you need to do in a certain order, and it’s not intuitive at all. I mean, it probably seemed that way as they were dreaming them up, but in retrospect, they aren’t at all. Maybe if I’ve played a million of them, the logic will be immediately apparent, but it wasn’t as I was playing them. I resorted to using the walkthrough for the rest of the Blackwell game I played. I’m hoping against hope that they’ve upped their game concerning logic, but given how much people swoon over their games, I fear they consider it a feature and not a bug.