Underneath my yellow skin

Tag Archives: gaming industry

Gaming, layoffs, physical discs, and me (part four)

I’m back to talk once again about Xbox and what the fuck is going on in the industry. Xbox has big main villain vibes, but it’s not just them. It’s not even mainly them. They are just the most obvious symptom of an evergreen disease–corporate greed. That’s the disease. It’s always the disease. It probably always will be. That’s part and parcel of America; it’s built into the fabric of American society. We just take for granted that we are at the whim of our corporate overlords, and there is nothing to be done about it. Oh, and here is the post from yesterday in which I talked about how deluded (and heartless) the C-suite at Microsoft is when talking about Xbox profits.

I read a work blog, and any time the conditions of the American workforce is brought up (especially the fact that our healthcare is tied into our employment), Europeans pour in to tell us how appalling it is and how they can’t believe it. I mean, true, but we don’t need to hear/read it every time. We know it’s gross and terrible, but it’s not as if we can just move countries on a whim. Or overhaul our entire employment system with a snap of the fingers.

Journalism is dying out in general. Gaming journalism, in particular, is on its way out, too. And life as a gaming dev is hard AF. I don’t see how in good conscious I could encourage anyone to go into the gaming industry today*. Then again, it’s not like there are a ton of industries I would encourage anyone to go into, anway. But, especially not anything entertainment and/or journalism related.

Things are dire in this realm. People in the industry are feeling pretty bleak. There are some saying that it’s going to get lower before it goes higher. Others are not seeing a light at the end of the tunnel. Every day, it’s just bad news after bad news.

Which, come to think of it, is much like the regular news as well. *Sigh*

One thing I will say is that the physical discs issue–by the way. They didn’t even tell their partners that they were doing that until they dropped the news to the public. And, yeah. That did not go over well. Sony really thought they were just going to drop that and let it wash away. (I use Sony and PlayStation pretty interchangeably in this post for complex reasons I don’t want to get into here.)

To be honest, so did I. I mean, what was there to do? PlayStation in the past pretty much just did whatever the fuck they wanted to do with little to no pushback. Given that Xbox has floundered for several years, essentially giving PlayStation free rein. I wrote free reign at first, which works, too (meaning that PlayStation is acting pretty much as a dictator). And, really. They slid it in while the Xbox turmoil was going on, so they probably thought they would be able to go unnoticed.

Well, joke’s on them. There was such an uproar about it; I was quite surprised. It was loud. It was angry. It was sustained. I thought it would wash away in a day or two, but no. People were furious about it, and, weirdly, it’s the one thing that actually bolstered me. The reaction, I mean. I had been so beaten down by the news (gaming and general), I was numb. Everything sucked. Nothing was going to get better. Why bother?


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Gaming, me, and all is bad; part three

In the gaming industry, there is a saying I keep hearing. “Put out a bad game–get laid off. Put out a great game–get laid off. It doesn’t matter.” Sometimes, people will add, “Put out an OK game–get laid off.” The point is that no one is safe. It doesn’t matter how well your game does–you can be on the chopping block.

The biggest example of this is id Software–the developers of the DOOM and Quake games (both of which are considered the grandparent of the first-person shooter). They have been consistent with their games coming out and being warmly received. Their last DOOM game came out last year to much fanfare, and it had an update this year.

In Xbox’s current brutal ‘off with their heads’ rampage, they laid off 136 employees at id Software. The co-founder of id Software (who has long since left), John Carmack released a milquetoast statement that said nothing and included a tasteless and, quite frankly, cringeworthy remark. He would have been better off not saying anything at all, quite frankly. Greg Miller from Kinda Funny Games and Tamoor Hussain from Gamespot talked about it passionately on KFG, and I’ve included the clip below.

With Obsidian, they did not get laid off, but they got yanked off the Forsworn sequel they were working on and told they were doing the new Fallout. This is where mixed emotions come in. No one was asking for a new Forsworn (or rather, very few people), and everyone was clamoring for a new Fallout. The last game in the main series (Fallout 4) came out in 2015! No wonder people are hungering for more.

In addition, there is a Netflix Fallout series going on, and it would have been a perfect time to have a new Fallout game come out. This is Bethesda I’m talking about, by the way. They are the ones who own the Fallout name, but Obsidian made what is arguably the favorite in the series–Fallout New Vegas.

The CEO of Microsoft has said that since being hands off hasn’t worked, it’s now time to be hands on (I’m paraphrasing). I can’t say that I disagree with the premise. Bethesda has two IPs that are basically printing money, and they haven’t done anything major with either series in several years (and, no, Elder Scrolls, I’m not including the countless time Skyrim has been remastered, remade, repackaged, and put on different devices).

On the other hand, it feels really tyrannical to order a team to make a new game that is not the one they intended to make. Yes, even though they have made one before. They were in the middle of making a sequel to their latest game! To be ordeerd to stop that and do something completely different, well, that would not sit well with me.

Everyone is angry about it, and rightly so. It’s been a bloodbath, and the worst part is not knowing when or if it will stop. Also, are any of the upper C-suite taking paycuts? I think not. They can’t do without their third home in Martha’s Vineyard, now can they?


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The state of gaming and me, part two

So, amid all the wild shenanigans that Xbox and PlayStation have been wading through creating, EA decided that they had been quiet for far too long. EA, once voted the worst company in America for two years running in the tens. Watching PS and Xbox get so much pub f or self-imploding must have really gotten on their nerves. “I got to get me some of that!”–some muckety-muck at EA, probably.

Why do I say that? Because they did something so bonehead and unfathomable (well, it’s fathomable when you remember that companies are souless entities who only care about making a profit and not at all about people or their customers), people are calling for a…boycott of sorts.

In a nutshell, they released their new college football game and took out the “easy mode”. I have included a video down below from SnowBike Mike who works at Kinda Funny Games in which he explains what the issue is. As I understand it, there was a slider that allowed you to adjust to how much experience points you earned in two of the offline modes. Andy Cortez read from an article written by Lewis Parker at Kotaku that outlines the problem. Spoiler–microtransactions. It’s microtransactions. Actual, there’s nothing micro about it. It’s just transactions, really.  There’s more to it, but basically, they’re saying you have to pay actual real life money to get the XP rather than use the slider–which no longer exists (at least the easier side of it).

Now, you gotta pay a hundo to get your coach leveled up properly. Someone calculated that you would have to win something like a hundred championships to do it ‘naturally’.

Well, well, well. Reading through the article, it seems that EA has backed down. I don’t know if it’s enough for the people who want to buy the game/bought the game, but at least understood that what they did was not cool. So very not cool.

Some content creators were really upset, too, because they promoted the game and played a demo of it that did not have microtransactions in it. In other words, EA knew what they were doing was shady, and they deliberately hid it forom the very people they were depending on to promote their game.

Which is astoundingly short-sighted. Content creators can generate so much good will for your game–or, by contrast, call for their followers to ‘play, not pay’–which one content creator did in response to the news of the microtransactions. Also, it wasn’t as if EA could have hidden it for very long–and, indeed, the outcry was swift and vicious. The reviews on Steam are mostly negative (we’ll see how that changes with the new news from EA), and all of them are clear about the fact that it’s because of the greed and not the gameplay. Most people think the actual gameplay is great.


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Why I don’t play certain games (part four)

I have more to say about games I play/don’t play/the state of the industry. I mean, there’s a lot going on there. Most of it is extremely shitty at the moment. I wrote about it in yesterday’s post, but I have more to say today. It’s pretty fucking bleak. I can’t stop thinking about how PlayStation announced on Thursday, February 19th that it was closing Bluepoint Games. People were talking about it (of course), and I thought it would carry us to the weekend. Most people were furious about it, and I thought that would take us into the weekend.

But, no. Xbox, as they have done for the past few years, said to PlayStation: Hold my beer! In their 25th anniversary year, on a Friday, Microsoft announced that Phil Spencer, the head of Xbox had ‘retired’ and that the second in command (president), Sarah Bond ‘resigned’.

Look. This is just bullshit. I mentioned it yesterday, but I wanted to say it again. It’s fucking bullshit. I don’t doubt that Phil Spencer was planning on retiring sometime soon, but I highly doubt that he would choose to it right before the 25th anniversary (November). And Sarah Bond ‘resigning’? Naw, son. She was presumed to be Spencer’s heir apparent, and there’s no way she would resign abruptly on a Friday night.

This is all ridiculous. And I’m mad that PlayStation seems to be getting away with shitcanning Bluepoint Games.

Side note: Ok. We have to talk about the elephant in the room. A Bloodborne remake. Bear with me. Ever since remakes have become the rage, there’s one that comes up time and time again. Bloodborne (FromSoft). It’s actually pretty funny to watch From fans bring it up every time there’s a big event, only to have their hopes dashed once again.

I’m not in the know at all, but it has always been obvious to me that From did not want to do a remake/remaster/touch it at all. In fact, I would gather than Miyazaki did not like to think of a game once he was done with it. He doesn’t like to do sequels. He had someone else direct Dark Souls II and some say Dark Souls III, though Miyazaki is credited with being the director of the third game. With the latter game, there are conflicting opinions on why he did that game. Some think he did it to make up for the shortcomings of the first game because he did not have the time to finish that one in the manner in which he would have preferred.

Others think that it was just a cynical cash grab. Or rather, that they did the third game in order to make money to do other things. I have not seen anything that supports or validates the second opinion, but of course people are going to say that. I’m not saying that it’s not true. It does seem like he doesn’t like to repeat himself, so I can see that he might have done the sequels begrudgingly. But he did do them.

This is my long-ass way of getting to the point. Which I’m not there yet.


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