Underneath my yellow skin

Tag Archives: Infinite Fall

Cozy games hit hard

Talking more about games. I am an extremes person in general. Take drinks. I like them boiling hot (burning my tongue) or ice cold (brain freeze). I either love something or I hate it. I’m not often tepid about something. Take movies. I love: Once, The Station Agent, and Japanese Story. And, yes, I realize that none of them are from the last decade. Movies that are beloved that I absolutely hated: Pulp Fiction, Titanic, Se7en, Amelie, and most recently, Knives Out. I could write two thousand words on each of them (and I have on at least the first) and why I hated them.

By the way. I am very careful about not saying that something is trash (except the last of those movies. That was trash. I’m just bitter because I was honestly expecting to like it when I watched it, though I had my doubts from the trailer). I prefer to talk about pop culture in terms of what I like and don’t like because unlike some people, apparently, I can see that something is good while simultaneously not liking it.

Side Note: I really don’t understand how some people are so into their own viewpoint, they can’t imagine someone having a different one. There was one content creator I used to watch before it turned out that his girlfriend was a racist, sexist asshole (and, apparently, that brought out the worst in him), and I quit watching him. He argued strenuously with one of his cohosts that if something was good , he would like it. So if he didn’t like it, it had to be bad. That made no sense to me. I don’t care for the Mona Lisa, but I can acknowledge that it’s art. I don’t like Bach, particularly, but he certainly could compose. More contemporarily, I did not care for Breaking Bad, but I recognized it was well-acted.

More to the point, if I like something, it doesn’t necessarily mean it’s good. I adore the music to Grease and will happily sing There Are Worse Things I Could Do at the top of my lungs, but I am the first too admit that the plot and themes are hot trash.

In the case of the cozy games I like, though, I think they are good games. I’m grading with a generous curve because they are all indie games. The three that spring to mind, Night in the Woods (Infinite Fall), Spiritfarer (Thunder Lotus Games), and Cozy Grove (Spry Fox) have quite a few things in common.

One, they all have animal characters. Night in the Woods is my favorite non-FromSoft game, and I have played it three times. I would have stopped with one playthrough and been quite satisfied, but I watched an Errant Signal video that pointed out why it would behoove you to play the game more than once. As I was watching the video, I noticed that he was walking on the telephone lines–which I hadn’t done in my own playthrough.

Holy hell. You can do that? I immediately started a second playthrough and let me tell you that I missed a ton of content because I did not realize you could walk on the telephone wires. Plus, there was a scene that the first time you try to go to the left, you can’t. But, if you go back later, you can. So I missed a whole NPC questline because of that.

The story is written in such a way that if you just do the basics, you get one story. If you explore more, you get details added to the story that adds pathos and heart. There are details you can completely miss–like the fact that Mae, the main character is bisexual. When I got the bit of dialogue that made me realize she was bi, I cried. I’ll admit it. I already felt connected to her because she was a black cat (love black cats best!) who was sarcastic, snarky, and had low self-esteem. She was bipolar, which I’m not, but she also had anxiety issues–to which I could relate. She dropped out of college after an episode and went back home to lick her wounds.

I have never felt as connected to a protag as I have Mae. She had issues with her mom, which played out in a poignant way. I will say that in all three games, there is a supernatural element that is not needed. I think this game and Spiritfarer would both be stronger without it. It’s neutral in Cozy Grove, but I wouldn’t miss it if it were gone. I like the helping characters to the other side aspect of Spiritfarer and Cozy Grove, though. Both of these tackle death is a way that is both gentle and heartrending.

I don’t know why I find it easier to relate to animals who are acting like humans than actual humans. I don’t think it’s the fact that they are animals, but that they are well drawn (both literally and metaphorically). In Spiritfarer, my favorite was Gwen, a hard-bitten city deer who chain-smoked and constantly drank black coffee. She had an abusive father who made her childhood very hard, and she was unable to show love because of it. I fell for her and refused to take her to the Everdoor for a long time because I did not want to let her go. I cried taking each character to the Everdoor, but especially her. I felt bereft once she turned golden and went up in the sky to be a constellation.

In Cozy Grove, my favorite character is one of the DLC characters. Her name is Lillian McQuill and she is a mouse (bear. All the characters are some kind of bear) who is made of origami. Or wearing an origami outfit. She is a writer, obviously, and riddled with anxiety. I can read her thoughts, which makes her uneasy. She is just so precious. I also like Ben Hiberneczek, the brown cat. He’s very money-grubbing (which I don’t like), but he was also devoted his wife and now a passel of kittens. Still. Lillian is near and dear to my heart. I visit her last every day because she’s my favorite.

All of these three games have such heart. Because they are indie games, I am much more forgiving of them than I would be a triple A. I will say that in the Cozy Grove DLC, there is a puzzle that is a variant of an already-existing optional puzzle. It is so glitchy that I almost quit playing because I could not make it work. I finally did, only to have it come back a few days later. Since it’s mandatory to make progress with one of the new characters, I have to do it. And I hate it. But I’ll put up with it, begrudgingly, as long as I can eventually ‘solve’ it (solve in quotes because as I said, it’s broken).

Cozy Grove 2 is coming next year. I don’t know what Scott Benson (Infinite Fall/The Glory Society) or Thunder Lotus Games are doing next, but I cannot wait to find out.

Darkening my soul

Ian and I were talking the other day about how I was difficult to recommend games to because I was very picky about games. Not only that–it’s difficult even for me to tell what I will and won’t like before playing the game. Well, more what I will like. I am usually very good about knowing what I won’t like, but even in that I can be surprised from time to time. Such as The Surge by Deck13 Interactive. I was expecting it to be trash and to hate it (but I had to try it because it’s a soulslike and it’s in my contract). While the former is mostly true, the latter was not. Maybe it was because I had such low expectations of it, but I quite enjoyed my time with it and finished it–which is more than I can say for the vast majority of soulslikes.

Anyway! Ian joked that it was easy to tell what game I would like–actual Souls games. That made me laugh. He’s not wrong, though, and WHY ISN’T ELDEN RING IN MY HANDS ALREADY??? *Ahem* I keep thinking I’ll like soulslikes, but I…don’t. Or more truthfully, I mostly don’t. There have been a few exceptions, but the ratio is dismal. I’ve tried dozens of soulslikes and have really enjoyed two. The aforementioned The Surge and Salt and Sanctuary by Ska Studios. Having said that, there are qualifiers. I enjoyed The Surge, but it was very much in the vein of ‘this is way better than I thought it’d be so I’m pleasantly surprised’. As for Salt and Sanctuary, it’s a slavish homage to Souls and while I enjoyed playing it, I immediately forgot it once I was done. Ask me to name a single boss in either game and I can’t.

So, yeah. I don’t like soulslikes–I like Souls games. Some people are grumbling that Elden Ring is going to be basically Dark Souls IV. Which, it’s not, but if it were, I’m all over that! I’ve watched the trailer at least a half-dozen times since it dropped and I get stoked every time. I want this to be good sooooooo bad. I’m trying not to get too hyped because I don’t want to be crushingly disappointed, but this game excites me like none other in recent years. I feel for Miyazaki because there is so much pressure on him (well, FromSoft in general, but he IS FromSoft) to produce the perfect game every time. He got almost universal praise for Bloodborne, but there has been some amount of pushback for all his other games*.


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The importance of not being too earnest

There has been a trend in indie games in the past decade or so to make heartwarming games that have heartfelt narratives. In general, I approve of this trend because why not have more emotions instead of just stab, stab, stabbing everyone? It’s not a coincidence, I don’t think, that it’s indie devs who are cutting this pathway and not the triple A devs. Anyway, one of the first games I played that fit into this category was Gone Home by Fullbright. It was a mystery puzzle game that had the protagonist going home and finding everyone gone. You find out by picking items up and reading descriptions, then piecing together the story. It turns out that your younger sister is gay, and the story is quite heartbreaking.

Or at least it should be. I was eager to play the game because it had received universally high praise across the board. People were giddy about the representation and the story so I was eager to dive in. I was…underwhelmed to say the least. First, I have to say that my computer at the time couldn’t handle the game and would shut down after an hour or two of me playing it. The game wouldn’t save, so I’d have to start over again. And again. No matter what I did before my computer shut down, it wouldn’t save. I fully admit that probably biased me towards not enjoying the game.

However, I must also note that while I was playing it, I had the feeling of ‘is this it?’ in the back of my mind the whole time. Not that the story wasn’t compelling. Not that I wasn’t happy to have representation in games. It’s just that I couldn’t stop thinking that I’d read similar stories in YA literature. I realize it’s a different medium and it hadn’t been done before in video games, but it still fell flat to me. I was glad it existed, but it really didn’t do much for me.

A parallel of that is a game I recently called If Found by Dreamfeel. It’s about a trans teen (late teens) in rural Ireland and the travails of her daily life. It’s a short game and can be finished in an hour, and I like the mechanic of erasing things. The story is sad and familiar, but at the same time, it just….I don’t know. It felt slightly hollow for me. But I’m not a trans teen who’s feeling isolated by her gender so I don’t think I’m qualified to comment on that aspect. It’s also a game I’m glad exists, and I hope there are trans teens who play it and feel seen.


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