I want to talk more about Blue Prince (Dogubomb) because it’s still in my mind. I have not played another run. I want to, but every time I think about firing it up, my brain shrieks in protest. In the last post, I gave my quick opinion on it.
One thing I want to point out as a negative to the game is that you can’t save mid-run. You have to do a full run before saving and quitting. I get it from a thematic point of view beacuse each run is a day. And, as I mentioned in the last post, you cannot stay in the house during the night so you have to stay in a tent on the estate grounds. This is a conceit of the game, so it makes thematic sense to say you can’t quit a run during the day.
However. Sometimes, you have to make concessions to gameplay and in this day and age, it’s just not being respectful of tnhe player’s time. Jason Schreir, whom I mentioned in yesterday’s post, mentioned this as his one negative in the video I’ve included below.
I had this problem when I played Binding of Isaac: Rebirth (Edmund McMillen). By the time I got good at it, a run would take me well over an hour. When it first came out, you could not save a run. If I remember correctly, he did add it in one of the countless updates. Can you tell that I was not pleased with the endless updates? Binding of Isaac: Rebirth was the game at its best, and I stand by that.
Anyway, I have a feeling that Dogubomb will eventually add the ability to save. You really cannot be without it in this day and age. Then again, it’s not enough to put people off the game. It’s amazing how this is the indie game of the year so far. It seemingly came out of nowhere like Balatro (LocalThunk).
In the RKG Discord, someone mentioned that he was getting a little tired of the logic and math puzzles. He and his wife had been playing the game all weekend. He said that he would not have continued playing it if his wife hadn’t joined him. He’s not big on roguelites/likes and said he would have liked the game better without that element.
I had a think about it. Do I like the roguelike element? Again, *spoilers* for the game, but I’m only on the fifth day. So, there’s not much there to spoil, but fair warning anyway.
I do because I ilke roguelikes…to a certain extent. It’s very much hit and miss for me. The person in the Discord doesn’t like roguelikes that don’t have permanent upgrades. I get it (especially as I’m perma-stuck in Balatro, apparently), but I do enjoy some of those as long as I can keep making progress. In general, though, I like roguelikes that have permant upgrades.