Underneath my yellow skin

Tag Archives: Venba

My GOTY…sorta

All right. This is (probably) going to be my last post on games for this year. Maybe. I will say that my Christmas game (the one I ‘m hoping to play over the holidays) is Sea of Stars (Sabotage Studios). I have it downloaded on Game Pass, and I have heard such good things about it.

To that end, let me talk about the games I’m most looking forward to in 2024. Here’s yesterday’s post on my gaming in 2023 first, and then let’s move on to my most anticipated games of next year. There are two, and they are both not new, per se. You’ll see what I mean in a second. There was a third, but…

Ok, look. Cozy Grove was one of my favorite games of 2021. It’s played in real time, which means they’re only so much new content on any given day. You can farm resources and whatnot, but the specific story-related events that push the story forward? Once you do the quests for that day, you’re done for twenty-four hours. There were fora and fauna that only showed up in certain seasons, and if you missed them in that season, you were SOL until the next year. It was a big gamble, but I thougt it really paid off. At the end of playing this game, I would have heartily recommended it.

Until the DLC came out. It introduced three new characters, and I ompletely adored one of them. A shy, introverted writer mouse who was bullied in her job. She broke my heart over and over again, and I just wanted to wrap her in a comfy duvet and give her a cup of tea.

I had no problem with the new content . In fact, I really liked the new content. It’s the bugs and glitches that completely turned me off the DLC. I won’t recount what those bugs were because I raged about it at the time I was playing it, but it has dampened my enthusiasm for the sequel. I’m still going to play it, probably, but I’m not as hyped for it as I once was.

I also forgot to talk about a game I played quite a bit of, but ultimately gave up because I just was not having fun with it. Once again, the developer had taken the wrong lessons from the FromSoft games and dialed it up to a hundo. Shall I give it an award? I shall not.

It’s Wo Long: Fallen Dynasty by Ninja Theory. And, yes, it’s a soulslike-ish. The term has lost all meaning, really, In this case, it’s just ‘the game is hard as balls and you’re going to die a lot’. I actually think it’s a Nioh-like/lite (their other games) rather than a soulslike.

Either way, it’s clear that they have bought their own hype. I just read an interview with one of the devs, and he said that they only have one difficulty because they want it to be hard, but they give a ton of ways to beat the bosses so players can tailor their gameplay.


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Gaming in 2023

Yesterday, Iwas talking about games that have disappointed me in this year. I’m not mad, just disappointed. Are there any games I’m mad about? I don’t think so. Speaking of disappointing, though. Here’s the next award.

The FromSoft game I really wish I could have played, but I just could not

Armored Core VI Fires of Rubicon

Sigh. I don’t like talking about this game because it just hurts. When the trailer dropped at…whatever GamesFest it was (last year summer? I don’t remember), I was stoked–but also worried. I was stoked because it was FromSoft! I have played every one of their newer games (starting from Dark Souls), barring Demon’s Souls. If it ever comes to the PC, I will play that as well.

So, of course, I was going to try it. I had to, right? It looked sick as hell, even though I was not a big mech person. That was an understatement. I did not care for mechs. I didn’t like anything remotelyl sci-fi. I was a fantasy person all the way.

I fired it up and was worried from the start. The controls were not intuitive at all, and I could not understand why there were two different boost buttons (I think it was boost? It’s been a while). I mean, I theoretically understood why as they did different things, but it was not something my brain would accept.

I did ok until I got to the first boss. Then, I failed to that boss so many times. I finally got it, but I wasn’t quite sure how. One thing that really made it hard for me was the fact that deflecting was a key component of the combat (a la Sekiro). That was my least-favorite aspect of that game.

In fact, everything about this game was my least-favorite parts of the FromSoft games. You have to ‘platform’ (with a big, clunky mech!) from place to place, and I could not tell what was safe to platform to and what was not.

I just could not do it. I kept failing to land and would fall out of bounds. If I recall, I didn’t die from it, but lost chunks of health. Maybe in certain areas, I did die immediately. These were fairly simple jumps for people who did not have spatial recognition difficulties, but it was something that I could not ‘git gud’ over.


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