Yesterday, Iwas talking about games that have disappointed me in this year. I’m not mad, just disappointed. Are there any games I’m mad about? I don’t think so. Speaking of disappointing, though. Here’s the next award.
The FromSoft game I really wish I could have played, but I just could not
Armored Core VI Fires of Rubicon
Sigh. I don’t like talking about this game because it just hurts. When the trailer dropped at…whatever GamesFest it was (last year summer? I don’t remember), I was stoked–but also worried. I was stoked because it was FromSoft! I have played every one of their newer games (starting from Dark Souls), barring Demon’s Souls. If it ever comes to the PC, I will play that as well.
So, of course, I was going to try it. I had to, right? It looked sick as hell, even though I was not a big mech person. That was an understatement. I did not care for mechs. I didn’t like anything remotelyl sci-fi. I was a fantasy person all the way.
I fired it up and was worried from the start. The controls were not intuitive at all, and I could not understand why there were two different boost buttons (I think it was boost? It’s been a while). I mean, I theoretically understood why as they did different things, but it was not something my brain would accept.
I did ok until I got to the first boss. Then, I failed to that boss so many times. I finally got it, but I wasn’t quite sure how. One thing that really made it hard for me was the fact that deflecting was a key component of the combat (a la Sekiro). That was my least-favorite aspect of that game.
In fact, everything about this game was my least-favorite parts of the FromSoft games. You have to ‘platform’ (with a big, clunky mech!) from place to place, and I could not tell what was safe to platform to and what was not.
I just could not do it. I kept failing to land and would fall out of bounds. If I recall, I didn’t die from it, but lost chunks of health. Maybe in certain areas, I did die immediately. These were fairly simple jumps for people who did not have spatial recognition difficulties, but it was something that I could not ‘git gud’ over.