Feeling scattered, so I thought I’d do a stream-of-consciousness post about what’s on my mind re: video games. How is this different than any other post you ask? First of all, rude. Secondly, it’s different because I’m announcing it ahead of time. Third point, normally I write about one general topic with many little side paths. In this post, they are all side paths. With that warning, let’s jump right in.
I spent all day yesterday thinking it was Tuesday? Why? I have no idea. Therefore, today is Wednesday in my world. That may explain why I forgot that Cook, Serve, Delicious! 3?! was released in Early Access yesterday. Now, Steam is down, and I cannot cook, serve, and be delicious! By the way, I love the way the developer, David Galindo also known as chubigans because it’s his Twitter handle) numbered the sequels. The original is Cook, Serve, Delicious!. The first sequel is Cook, Serve, Delicious! 2!!. And this one is Cook, Serve, Delicious! 3?!. It’s a little thing, but I think it’s fun. Well. The store page loaded and then the search page loaded. Then, the game page did not load. Apparently, Steam is down in the US and the UK.
Oh. Dark Souls thought. I’ve been ruminating about all the hate for casters I have several thoughts, but one that just suddenly occurred to me. Apparently, magic really was OP in Demon’s Souls–the one game I haven’t played. Not coincidentally, it has a mana bar, much like Dark Souls III does. That does make it easier to make casting overpowering because you can basically have as many spells as you want as long as you spec for it. In addition, in Demon’s Souls, the magicks don’t have level stats. Let me give you an example. In Dark Souls, White Dragon is a sorcery that needs 50 points of Intelligence to use. Pyromancy doesn’t require spell levels in the original game, but it takes 340,500 Souls to fully upgrade the Pyromancy Flame. That’s 55 levels. That’s a shit-ton of levels.
So my theory is that someone who played as a caster in the first game or saw someone play as a caster in the first game formed an opinion of casting that didn’t change throughout the games even though the mechanics of magicks have changed drastically from game to game. Also, I think it’s laziness in which someone just repeats what they see/hear in the videos/forums without really thinking about it. It doesn’t make it right, but it makes it more understandable.
Back to CSD3. Which I still can’t play because Steam is still down. The original was one of my favorite games of all times, It’s one of the few games I’ve 100%ed. Well, until they added new content. The same thing happened with Binding of Isaac: Rebirth. I got True Platinum God before they changed the requirements. Then I couldn’t be stuffed with either to do what needed to be done to achieve it again.
Steam is back up, and I am installing CSD3 as I type. I won’t be able to play it until later, but it’ll be a treat when I’m done with everything I need to do. I’m tempted to play it now, but I know once I start, I won’t be able to stop for hours. I have my Sabre Form lesson in an hour, and I am not going to want to stop by then.
The original game was an unexpected joy. I quickly became addicted to the rhythm and rhyme of what is essentially a memorization game. There was something so satisfying about clacking out the recipes as fast as possible. You had to get all these perfect days, so if I made any mistakes, I would start over from the beginning. It didn’t matter if I was ten seconds from ending the day–I would start over. It took longer in the moment, yes, but it saved me time in the long run. In the sequel, you could only get gold medals in the chef events if you did a perfect day, so I would do the same thing. I think it’s too stringent a requirement, but that’s what it was.
I have been playing more Iceborne, but I still can’t recover the same kind of enthusiasm for it I had when I played the base game. I like the new armors, obviously, and I adore the Dodo-hama outfit for my poogie, but I am not obsessed with the game in the same way I was when I consumed MHW. I’ve talked about why in the past, but one thing that is really holding me back is that I hate being the n00b again. I’ve done a few multis with rando, and I’m the least-experienced by far. Even with my HR 118 and MR 6 (I think), I’m the baby in the MR pool. there were people over HR 300 and MR 100. I hate feeling like I’m bringing the group down, even though I don’t get carted. It’s not so much that I feel I’m bringing them down as that I am not contributing anything to the hunt. I am the healer which is helpful, but I don’t do much damage at all. The currency rewards are prorated for how many players are in the quest, so I am harming in that case. Then again, if people are sitting at HR 300 and MR 100, they are not hurting for money. I have nearly 3,000,000 monies and nearly 150,000 research points, and I just spent a bunch on upgrading my armors and swaxes.
In addition, all the grinding I did in the base game now seems pointless to me, which makes me not want to do it again. Yes, I know why they had to make the leap in stats in MR, but it does make me feel like I shouldn’t have even bothered with the base game. I remember my niece’s husband telling me that when he made his first armor in MR and saw how it was so much higher than his most upgraded armor in the base game (he was playing on the PS4, so he had it months before I did), it made him feel discouraged. That’s exactly my reaction to it, and I haven’t been able to overcome it.
Iceborne is for the people who have been playing MHW since it first came out and it’s the only game they play. It’s for the hardcore of the hardcore is what I mean. Or, it’s for people who enjoy MHW, but don’t take it TOO seriously so they can just amble through Iceborne at their own speed and not worry about what comes next. It is not for the people like me who played the hell out of MHW, but then hit a wall (Tempered Elder Dragons) and quit cold turkey. I have to say that this is my first Monster Hunter game, which is probably another reason I’m having a hard time getting into Iceborne. I’m not used to G Rank, and I don’t really see the point of Master Rank.
On the one hand, yeah, it’s cool to have new monsters. On the other, there is so much stuff thrown in there, it’s paralyzing. In addition, the whole basis of the expansion is just that it’s super hard for being hard’s sake, and it’s for the uber-fans. I am not one to play a game simply because it’s difficult, and I find myself taking issue with this in FromSoft games as well. I was just musing last night about how Ornstein and Smough from the original Dark Souls was considered the hardest boss in the series, and they were halfway through the original game. I would say they were on par if not harder than most of the bosses in Dark Souls II and Bloodborne until we got the DLCs for both those games. Then, there was the Nameless King in Dark Souls III who was definitely harder than Biggie & Small, and let’s not even talk about the DLCs for DSIII.
Then came Sekiro. Oh, Sekiro. The brilliant game that I will probably never finish again. There are at least five bosses in this game that are harder than Biggie & Small for where they are in the game. The last boss of the ‘good’ ending is the hardest boss in the series bar none. I’m looking forward to the next FromSoft game, of course, but I’m also worried that they are rising above my level. It took me six hours to beat the final boss of Sekiro, and if I fought him again, it’d probably take me another six hours to beat him again. It took me six hours to beat Biggie & Small the first time, but now I can beat them in three tries even without someone helping me.
I want to do all the things in Iceborne. Or rather, I want to want to do all the things in Iceborne, but I just can’t. There’s the Appreciation Fest going on right now, and it’s in start contrast to all the other festivals. Not because of the fest itself, but because of my reaction to it. With other fests, I’d do all the limited bounties every day and think nothing of it. I would happily jump into multi to accomplish this mission, and I actually thought I contributed more than healing to the team. Now, however, I do one or two of the bounties and call it a day. I don’t feel compelled to do them all, and I’ve even had days where I’ve skipped playing completely.
Finally, Torchlight III. Torchlight was the first ‘hardcore’ game I played, and I enjoyed it tremendously. I was in the minority in that I preferred it to the sequel, and it’s always had a special place in my heart. A few days ago, Ian sent me an announcement that Torchlight III was coming out, and I lost my shit. I had forgotten that there was going to be a Torchlight Frontiers game because it was going to be an MMO. Anyone who knows me knows that I could not have any less interest in such games. Hearing that they were going to switch it to Torchlight III and make it a successor to Torchlight II rather than whatever it was going to be filled my heart with glee. How refreshing that the devs listened to the fans, and I cannot wait. I’m ready to Torchlight it up gain!