Underneath my yellow skin

Tag Archives: Iceborne

Still searching for the One True Game

just a girl and her sword
Cass, The Warrior Nun stands proud.

Still looking for a video game that I can pour hundreds of hours into, and I’m starting to think it doesn’t exist. I mentioned in last week’s post that I installed Killsquad, developed by Novarama. It’s a MMORPG, I guess, it’s definitely meant to be played multi. You can play it solo, which is what I do, but it’s structured to be played with others. Massive, endless hordes that swarm you, and I don’t know if there is a timed respawn if you go back to old areas or if I just went to a slightly different area, but there were more hordes. There was one time yesterday where the mobs kept coming, and it was at least five minutes of the same goddamn enemy.

First the positives. It’s a great-looking game. I like the graphics and the characters. I’ve tried all of them (four) several times each, and they are distinct in their abilities. Weirdly, the two ranged characters, Zero and Troy, did not gel with me. Normally, I’m all about the range, but they felt underwhelming in this game. The other two, Cass and Kosmo, are the melee characters. Cass was my go-to before I even started the game because she’s a woman and The Warrior Nun. Unfortunately, she’s also a glass cannon in that her damage is high (supposedly), but her health is low. Kosmo is a surprise candidate for my favorite character. I didn’t like him much when I first started. He’s a tank with a big, fuck-off hammer which I found unwieldy at first. But, he has a shit-ton of health and a regenerating shield. Plus, he levels up much faster than Cass, which I found odd. For whatever reason, I get more enemies when I  play as Kosmos–which I don’t understand at all. With Cass, sometimes I don’t even get to Level 6 (which is when you get your ult), but I regularly make it to Level 10 with Kosmos. Vector 20/25 for reference. We’ll talk about Vectors later.

Actually, let’s talk about Vectors now. I started at Vector 5, and I assumed it was equivalent to levels. During the game, I leveled up, and then afterwards, I was still Vector 5. What? Huh? I played a few more games, and I had to repeat the leveling up in the game and my Vector remained the same. I finally looked it up, and Vectors have nothing to do with leveling, at least not the level of your character. Vectors are based on the level of your equipment, which is not explained anywhere in game. You can buy weapons and gear from a robot called…ROBBIE STE3L. Anyway, it gives you unidentified items that are higher than whatever Vector you are, and you can buy character-specific weapons or general gear. Your characters can share the gear, but not the weapons. More than one character can wear the same armor at the same time, for example.

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MHW: playing the OG monster hunter, Geralt

*BONUS POST*

Ed. Note: I can’t post on my fiction blog at the moment, so I thought I’d write a bonus post for this blog instead. Shockers of all shockers, it won’t be about Sekiro, though I probably will mention it. This post will be about my return to Monster Hunter: World because of the Geralt expansion. I have many thoughts and feelings about it. 

hey boo hey!
HELLS TO THE YES!

When it was announced that Geralt of Rivia was coming to Monster Hunter: World, I was stoked. I was still playing MHW on the regular, and Geralt is one of my video game baes. Playing as him in a MHW expansion? Hell to the yes!! A funny thing happened as I was waiting for the PC port, however, I started playing Sekiro. Well, even before that, I had fallen off the MHW track. Once I hit the Tempered Elder Dragons, I was out. It felt as if everything I’d learned up to that point was useless, and I didn’t have the patience nor the desire to relearn how to play the game. In addition, Tempered Elder Dragons should be multied, and while I had a fun time with multi in MHW, it all fell apart once I hit Tempered Elder Dragons. It’s really hard to multi with a random party on monsters of that high level. In addition, I specced my character to negate Elder Dragons’ ults, which doesn’t seem to matter when they’re in Tempered form. I also used my one and only augmentation for health regen, which is fine, but when an ult can one-shot you, it doesn’t really matter. The jump between Tempered Monsters and Tempered Dragons is so high, and maybe it’s because this is the first Monster Hunter I’ve played, but I wasn’t willing to put in that effort. I already had over 300 hours at that point, and I felt I got enough out of the game.

When the Geralt expansion (yes, yes, it’s The Witcher 3 expansion, but it’s Geralt! He’s the witcher! Plus, he’s faaaaaahn) came out, I was curiously reluctant to play it. Or rather, I had no desire to play it. It sat in my Steam library, calling out to me, but I kept playing Sekiro instead. It’s not even that I can’t quit Sekiro, which I can’t, but that I didn’t want to go back to MHW. I was done with the game, and even seeing my bae, Geralt, wasn’t enough to pull me back in. In addition, because I hadn’t played in a few months, I knew that I would be shit at it when I picked it up again. The controls were never comfortable, even when I was playing on a daily basis. Being away from it for a few months and only playing FromSoft games in that time meant that I would be pressing the wrong buttons all the time. I had that issue when I tried to go back and forth between the games, and since Dark Souls was the first game I played on controller, that is the button scheme that is firmly embedded in my mind. Bloodborne fucked with the formula a little by having a dedicated heal button, and Sekiro fucked with it even more by having a jump button and a dedicated heal button that was different than the one in BB. But, the main one was the same. RB for attack. In Souls games, it’s a light attack. In Sekiro, it’s the only attack button. RT is for Prosthetic Tools, and LT is for grappling hook. LB is block and deflect (same), and B is for step dodge, which is the same in BB.

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