Last we checked in with our erstwhile heroine, she was triumphant over her defeat of Sinh, the Slumbering Dragon, who slumbers no more, yo! She had thoroughly trounced the Ivory King with the help of her four Loyce Knights, and she only had one goal left in the DLCs*: beat Sir Alonne solo. Shocked and surprised that it wasn’t the Fume Knight? By the way, the nugget that he goes berserk if you dress up as Velstadt was interesting to me, so I tried it. I cosplayed as Velstadt, and, indeed, Raime lost it when I stepped through the fog door. He forewent the first part of the fight completely and jumped straight to, “MURDER THE ASSHOLE NOW!”, which means he only uses the Fume Sword and not the smaller sword. Funny note: It works if you’re only wearing Velstadt’s helm and not the full armor as well, but I can’t tell you if it’s the same if you only wear the gauntlets, chest, or legs.
Anyway, no. I beat Raime with my first tank character, even though it wasn’t easy. I remember blood, sweat, and liberal cursing for that fight, and while I tried him a few times solo this time around (and did decent damage. It’s just the slow, sweeping sword movement that got me every time), I eventually beat him with summons. I think it was the two NPCs, but it might have been with one NPC and one human. Might I say it’s so cool that these games are still being played? Not so cool was being invaded, but, yeah, I know it’s part of the game. A beloved part for many Souls players, so I begrudgingly accept it.
Sir Alonne owned my ass every time we met. I have difficulty with the quick human enemies, and he was no exemption to this. In addition, the area leading up to him is fairly brutal, and there’s a time limit to it as well–an interesting mechanic, and I was burned by it once or twice in the past. This time, I was resigned to spending two or three hours on him because I was going to beat him solo no matter what. I dug in deep and stomped my way to his fog gate with relatively little difficulty. I had to laugh, too, because one of the Let’s Players I watch (Super Best Friends, Woolie on the sticks for DS II, Pat ‘helping’, and I’m talking about Pat) was ranting about how he was grinding for the Blacksteel Katana, which the Alonne Knights in the Iron Keep drop, but rarely. The problem is, the enemies permanently disappear after 15 deaths (I think it’s 15), which means if you don’t get that drop by the fifteenth death, you don’t get it at all. I hated this addition to the formula, as did most Souls players. I understand why it was added, but enemies respawning is one of the mainstays of Soulsborne games.
Anyhoo, Pat was ranting about trying to grind for two of the Blacksteel Katana for hours and while he got one fairly early on, he didn’t get the other. The area was depopulated, so he couldn’t get the second one. What he apparently didn’t know/figure out was that the Alonne Knights in this area drop the Blacksteel Katana as well. In my first run, I got two from the knights themselves, and there’s one in the bottom area–which apparently Pat didn’t explore/didn’t remember. I cracked myself up over the idea of tweeting him to taunt him about my incredible luck, but I kept that to myself.
I took a deep breath and walked through the fog gate. I was pretty sure casting against Sir Alonne wasn’t the way to go, so I had the weapon buffs magicks, but no pyromancies. Also, this area is made of lava, so I knew my pyro techniques wouldn’t work very well. We started battling, and I was astonished that it wasn’t nearly as hard as I remembered. He wasn’t doing as much damage (probably a better load out, more suited to his agility), and I was dodging him better than I ever had. I think it’s probably because of my time with Bloodborne that my dodging has gotten better over all, and halfway through the fight, I allowed myself to think I had a chance. He didn’t do his charge-up attack for whatever reason, and I actually killed him on my first try! I couldn’t believe it, and I allowed myself to feel proud for a full minute as I looked around the room.