Underneath my yellow skin

Tag Archives: dark souls ii

I’m all about that Souls, that Souls, that Dark Souls

a worthy foe.
I bow to you, Sir Alonne.

Last we checked in with our erstwhile heroine, she was triumphant over her defeat of Sinh, the Slumbering Dragon, who slumbers no more, yo! She had thoroughly trounced the Ivory King with the help of her four Loyce Knights, and she only had one goal left in the DLCs*: beat Sir Alonne solo. Shocked and surprised that it wasn’t the Fume Knight? By the way, the nugget that he goes berserk if you dress up as Velstadt was interesting to me, so I tried it. I cosplayed as Velstadt, and, indeed, Raime lost it when I stepped through the fog door. He forewent the first part of the fight completely and jumped straight to, “MURDER THE ASSHOLE NOW!”, which means he only uses the Fume Sword and not the smaller sword. Funny note: It works if you’re only wearing Velstadt’s helm and not the full armor as well, but I can’t tell you if it’s the same if you only wear the gauntlets, chest, or legs.

Anyway, no. I beat Raime with my first tank character, even though it wasn’t easy. I remember blood, sweat, and liberal cursing for that fight, and while I tried him a few times solo this time around (and did decent damage. It’s just the slow, sweeping sword movement that got me every time), I eventually beat him with summons. I think it was the two NPCs, but it might have been with one NPC and one human. Might I say it’s so cool that these games are still being played? Not so cool was being invaded, but, yeah, I know it’s part of the game. A beloved part for many Souls players, so I begrudgingly accept it.

Sir Alonne owned my ass every time we met. I have difficulty with the quick human enemies, and he was no exemption to this. In addition, the area leading up to him is fairly brutal, and there’s a time limit to it as well–an interesting mechanic, and I was burned by it once or twice in the past. This time, I was resigned to spending two or three hours on him because I was going to beat him solo no matter what. I dug in deep and stomped my way to his fog gate with relatively little difficulty. I had to laugh, too, because one of the Let’s Players I watch (Super Best Friends, Woolie on the sticks for DS II, Pat ‘helping’, and I’m talking about Pat) was ranting about how he was grinding for the Blacksteel Katana, which the Alonne Knights in the Iron Keep drop, but rarely. The problem is, the enemies permanently disappear after 15 deaths (I think it’s 15), which means if you don’t get that drop by the fifteenth death, you don’t get it at all. I hated this addition to the formula, as did most Souls players. I understand why it was added, but enemies respawning is one of the mainstays of Soulsborne games.

Anyhoo, Pat was ranting about trying to grind for two of the Blacksteel Katana for hours and while he got one fairly early on, he didn’t get the other. The area was depopulated, so he couldn’t get the second one.  What he apparently didn’t know/figure out was that the Alonne Knights in this area drop the Blacksteel Katana as well. In my first run, I got two from the knights themselves, and there’s one in the bottom area–which apparently Pat didn’t explore/didn’t remember. I cracked myself up over the idea of tweeting him to taunt him about my incredible luck, but I kept that to myself.

I took a deep breath and walked through the fog gate. I was pretty sure casting against Sir Alonne wasn’t the way to go, so I had the weapon buffs magicks, but no pyromancies. Also, this area is made of lava, so I knew my pyro techniques wouldn’t work very well. We started battling, and I was astonished that it wasn’t nearly as hard as I remembered. He wasn’t doing as much damage (probably a better load out, more suited to his agility), and I was dodging him better than I ever had. I think it’s probably because of my time with Bloodborne that my dodging has gotten better over all, and halfway through the fight, I allowed myself to think I had a chance. He didn’t do his charge-up attack for whatever reason, and I actually killed him on my first try! I couldn’t believe it, and I allowed myself to feel proud for a full minute as I looked around the room.

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Dark Souls II revisited (but not remastered): The good, the bad, the ugly

the harder they are deaded!
The bigger they are….

I recently finished Scholars of the First Sin (SotFS, the remixed version of DS II, which apparently is much better and harder than the original–which I never played) and the DLC* for the umpteenth time, and I have more feelings about it that I need to share. Standard disclaimer: DS II is the hated uncle of the Soulsborne family. Many Souls fans rage against it and like to pretend it doesn’t exist. It’s very divisive within the community with some absolutely loathing it. Me, I’m more on the positive side. I’ve said time and time again that I think it’s a really good game, even if it’s not the best Souls game. I’ve also said that while Dark Souls is the best of the games (yes, including Bloodborne), it’s the one I’ve replayed the least (except for BB), including SotFS.

During this playthrough, I decided to be a pyromancer/strength character. First time through, I play pyro if I can, caster if I can’t. Huh. Come to think of it, it’s one of the reasons I don’t care as much for Bloodborne. Yes, there is arcane, but magic/casting really isn’t viable in that game. Yes, you can do gun stuff, but I’m not crazy about guns. In fact, in my arcane build (note: I do NOT recommend you do an arcane build your first time through. I’m a stubborn bitch and that’s how I roll, but, yeah, no. FromSoft games are known to be melee-focused, and none more so than this one), I substituted the gun parry with an Augur of Ebrietas parry, which was loads of fun. Anyway, you can’t start as a pyro in DS II. When the classes were revealed, I was so disappointed there was no pyro. You get the Pyromancy Flame fairly early in the game, but it still pissed me off. In addition, your Pyro trainers–both!–are petrified, which means you have to release them from their stone prisons with a Fragrant Branch of Yore. You get plenty in the latter game, but they’re precious few in the beginning, and you have to make hard decisions. Usually, it means putting off un-petrifying the better trainer for a bit, which is irritating as a pyro. In addition, one–Rosabeth of Melfia–blocks the way to a whole new and important area while the other–Straid of Olaphis (the better trainer)–blocks a bonfire and is in a room with five exploding zombies.

One of my biggest beefs about SotFS is that they don’t honor the safe room rule. If you have a bonfire or a vendor, the area around it/them should be safe. There should not be enemies, and you shouldn’t have to worry about getting killed or your vendor getting killed while you’re interacting in these areas. In this game, there are several instances where this isn’t true. The scene I described above is one. There’s another vendor, Weaponsmith Ornifex who is in a similar situation. She’s in a room that has enemies firing right outside, and I worry she’ll get hit with a Homing Soul Area or some such. I’ve had spiders follow me into the room, and I have to kill them while being careful not to hit Ornifex. With Straid, I just snipe the zombies with Magic/Dark, but it’s still irritating and annoying to have to do it every time.

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In Defense of Dark Souls II

all my single ladies!
Me and the girls wrecking shit.

I’ve recently been playing Dark Souls II from scratch (both as a caster and as a melee character), and I have a few thoughts about it. It’s generally considered the bad child of the family–the one that drinks and does the drugs and is disrespectful to the entire family. Many people in the Souls community hate it, and while many people like it, there are few who think it’s as good as the first and very few who thinks it’s better. I’m in the camp of, “I think it’s a very good game, even if it’s not quite up to the original. It’s immensely fun to replay.” I’m also in the camp of, “It’s a really good game, but it’s not a great Dark Souls game.”

What do I love about Dark Souls the original? Sit back and let me count the ways. Also, let’s remember that I hated the original game by the time I was done with it, and I never wanted to touch it again. It’s only in preparation for playing DS II much later that I tried the original again and was blown away by it. I had enough distance on it to appreciate it, and I wasn’t as insistent that I beat every boss on my own*, so it was much more enjoyable. I will say as a point of pride that I’ve beaten every boss in Dark Souls solo, including all the DLC bosses. There are a few bosses I haven’t beaten solo in DS II because there are So. Many. Bosses., and the few that I haven’t beaten are early in the game (comparatively) when you’re relatively weak or in the DLCs. I’ve beaten every boss in the third game solo, except for a few in the DLCs.

Anyhoooooooo….what do I love about Dark Souls the original? Let me count the ways. Before I start, though, let me say that it being difficult isn’t one thing I loved about it. That’s the problem with many of the clones (including DS II); they think the difficulty is the end game, not part of the journey. What I do love about the difficulty is how good I feel when I beat the thing that I previously thought was unbeatable. Whether it’s a hard enemy or a really tough boss (looking at you, Nameless King), the exultation when they finally turn into white dust is indescribable.

What’s also good is finding a way to cheese a hard enemy/boss. There is a boss in Dark Souls II, King Vendrick, who is really…not hard, but sturdy. He has physical defenses that is berserker hard, and you have to get a bunch of giant souls (it makes sense in context) to make him easier. He’s so hard, you have to be able to do a certain amount of damage just to start the fight. I have a special fondness for him because he made me change the way I played the first time through (as a caster, of course). Here’s the thing. He hits like a Mack Truck. Even with my not-fragile melee character, he could kill me in two hits. With my caster, yeah, it was pretty much one and done. After dying to him many, many times the first time as a caster. So many times! I decided I had to get radical. I stripped off all my armor so I could have the lightest roll possible, and then I did the classic, “Stick to his left side and smack that ass!” This is what you do with large beasts, which he kinda was. Since I had my shitty Battle Axe as a weapon, it took forever to kill him. It was much easier with my melee character this time around, but it was still circle around the left side and smack that ass. Anyway, beating him melee as a caster while wearing no armor (since one hit killed me anyway, why wear armor?) is one of my fondest DS II memories.  Continue Reading

I Can’t Help Falling in Love Again…With Dark Souls

I love the Dark Souls series. Longtime readers will not be surprised by this as I can natter about it for ages–and have. In fact, I have to bite my tongue from raving about OMIGOD HOW  FUCKING AWESOME IS THIS SERIES AND YOU SHOULD LOVE IT AS MUCH AS I DO WHY DON’T YOU YOU FUCKING WEIRDO? Seriously, this game changed my life. It’s…OK. Calm down, Minna.

::deep breaths::

This post is not about that, though. It’s about the fact that I’ve been replaying Dark Souls II (the red-headed stepchild of the series) as both a caster and a melee character (both SO fun in their own ways) and something amazing happened. I was romping through Brightstone Cove Tseldora as a pyro and doing the Pate/Creighton questline (#TeamCreighton, yo!). Once I was done helping Creighton kill Pate, I finished the rest of the room, and then…

First of all, some backstory. I have played each of the Souls games several times and know them like the back of my hand. Of the games I’d say I know Dark Souls II the least, but I’ve still finished it at least four or five times (including NG+), so I know the areas fairly well. When I replay the Souls games, I like to switch up spells and weapons I use along with other equipment loadout factors, but I follow the same path of how I do the areas more or less. It’s to the point where I can go into a room and think, “OK, there are seven or spiders in this room with a bonfire. Then, I open the door and there are two bastard mages, five more spiders, and a basilisk that pops up from the ground. Then, Ornifex is in that room, and there are two spiders and one spider-man in the next room.” Sometimes, I forget the specifics of a room, but I know the general layout.

learn something new all the time.
I swear to god this wasn’t here before!

Anyway, once I was done with the Pate/Creighton questline, I finished up the other stuff in the room, and was about to leave when, wait. What’s that? There’s a hallway I’ve never seen before. I know it’s not a patch thing, but how the hell is there a hallway I’ve never seen? I was gobsmacked, and I was fucking excited! Another room? What? I went down the hallway, and then I was in a small room I’d never been, then another hallway, then outside trying to kill a spider-man, and then I fell, and there’s another room with two spider-men and a spider, and what???  I repeated the process with my other character to get a better handle on this new mini-area, and it just fucking blew my mind. How the hell did I miss this my five or six other times I’ve played this game? I vaguely remember seeing a video of this area before, but I thought maybe it was from the original version, and I’m playing the Scholars of the First Sin (SotFS) edition.

No, seriously. How the shit???

via GIPHY

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