Underneath my yellow skin

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Dark Souls II revisited (but not remastered): The good, the bad, the ugly

the harder they are deaded!
The bigger they are….

I recently finished Scholars of the First Sin (SotFS, the remixed version of DS II, which apparently is much better and harder than the original–which I never played) and the DLC* for the umpteenth time, and I have more feelings about it that I need to share. Standard disclaimer: DS II is the hated uncle of the Soulsborne family. Many Souls fans rage against it and like to pretend it doesn’t exist. It’s very divisive within the community with some absolutely loathing it. Me, I’m more on the positive side. I’ve said time and time again that I think it’s a really good game, even if it’s not the best Souls game. I’ve also said that while Dark Souls is the best of the games (yes, including Bloodborne), it’s the one I’ve replayed the least (except for BB), including SotFS.

During this playthrough, I decided to be a pyromancer/strength character. First time through, I play pyro if I can, caster if I can’t. Huh. Come to think of it, it’s one of the reasons I don’t care as much for Bloodborne. Yes, there is arcane, but magic/casting really isn’t viable in that game. Yes, you can do gun stuff, but I’m not crazy about guns. In fact, in my arcane build (note: I do NOT recommend you do an arcane build your first time through. I’m a stubborn bitch and that’s how I roll, but, yeah, no. FromSoft games are known to be melee-focused, and none more so than this one), I substituted the gun parry with an Augur of Ebrietas parry, which was loads of fun. Anyway, you can’t start as a pyro in DS II. When the classes were revealed, I was so disappointed there was no pyro. You get the Pyromancy Flame fairly early in the game, but it still pissed me off. In addition, your Pyro trainers–both!–are petrified, which means you have to release them from their stone prisons with a Fragrant Branch of Yore. You get plenty in the latter game, but they’re precious few in the beginning, and you have to make hard decisions. Usually, it means putting off un-petrifying the better trainer for a bit, which is irritating as a pyro. In addition, one–Rosabeth of Melfia–blocks the way to a whole new and important area while the other–Straid of Olaphis (the better trainer)–blocks a bonfire and is in a room with five exploding zombies.

One of my biggest beefs about SotFS is that they don’t honor the safe room rule. If you have a bonfire or a vendor, the area around it/them should be safe. There should not be enemies, and you shouldn’t have to worry about getting killed or your vendor getting killed while you’re interacting in these areas. In this game, there are several instances where this isn’t true. The scene I described above is one. There’s another vendor, Weaponsmith Ornifex who is in a similar situation. She’s in a room that has enemies firing right outside, and I worry she’ll get hit with a Homing Soul Area or some such. I’ve had spiders follow me into the room, and I have to kill them while being careful not to hit Ornifex. With Straid, I just snipe the zombies with Magic/Dark, but it’s still irritating and annoying to have to do it every time.

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