I’m still hacking up a lung, which is really unpleasant. I’ve been wanting to fight Tempered Kirin, but my energy is too low to take on that challenge. One of the best and worst things about Monster Hunter: World is that doing each new quest solo takes a lot of energy. They aren’t necessarily hard (though some of them are), but they are grueling. Capcom has added Arch-Tempered Kulve Taroth, Nergy, and Kirin (I think the first and third are temporary), which just makes me heave a sigh.
I’m going to make a confession that I’ve alluded to before, but I’ll state it plainly now. I find the Tempered Monsters to be boring. They just have way more health than their HR counterparts, and they’re more aggressive. That’s it. Doing them solo is tedious, and doing them with a talented crew is too easy. Granted, I haven’t hit the Tempered Elder Dragons yet, so that might change. The thing is, I’m not looking forward to it at all. I’ve been putting off Tempered Kirin because I’m sick, yes, but also because I’m not enthusiastic about it. I know I can do it multi and be done with it, but that defeats the point, I think. Or not? The most fun I have with the game is multi, so maybe I should adjust the way I’m thinking about the game. I have nothing left to prove as I’ve beaten all the monsters solo.
I was thinking about hardness in the Dark Souls games last night. I beat the Fume Knight with the help of a really stellar player summons (shout-out to Zoi and all the people still playing DS II after all this time) and the two NPC summons*. I had looked him up beforehand to refresh myself as to his weaknesses, and I noticed that his HP was 14,258. Gwyn, the final boss of DS had 4,250. Yes, Fume Knight had over 10,000 more HP than Gwyn. Sister Friede has 18,877 (total for her three phases). To be fair, the boss with the highest HP in Dark Souls was also in the DLC, Manus, and he had 6,665. Still. Giving a boss way more health is not my favorite way of making a game hard, but at least in Souls games, it’s not simply giving bosses more health.
I suppose you can think of Tempered Monsters as NG+ and Arch-Tempered Elder Dragons as NG++++++++, but the problem with that is that it’s only the monsters that get buffed. I mean, yeah, I know the whole game is centered around slewing monsters (it’s right there in the title), but at least during the storyline, as it were, you find different areas, different environmental life, new NPCs, and new armor. You unlock different upgrades to your weapons, and new upgrading systems. Once you hit Tempered Monsters, everything is pretty much unlocked as far as new stuff.