I have played more of Murders on the Yangtze River (OMEGAMES Studio), and while I still enjoy it muchly, there are more things that are irritating me. Such as the fact that they introduce new mechanics without explaining them. Or give a very brief explanation that doesn’t really tell you what to do. Here’s my post from yesterday. I was planning to talk today about what I do want in a detective game, but we’ll see if I actually get there.
Oh, and when I went to check my achievements in game, all the ones I unlocked playing the demo unlocked for real. Since I was fretting about having to go back and doing them again, I was glad that happened.
Side note: I have a pet peeve with indie games that I fear will never be resolved. I have mentioned it many times, but I want to moan about it again. It’s bad gameplay in a game that isn’t focused on gameplay. Seriously. I would rather have no gameplay than shitty gameplay.
I mention this because there was a truly atrocious bit in Murders on the Yangtze River that had me cursing. Chung-ping is doing some research, and it stretches on for hours. He falls asleep and has a nightmare. I learn a bit more about his childhood (and it’s truly horrific), and then I have to navigate his nightmare. It’s him as a small child running away from the giant face of his father, crying, as his father devours him.
There’s a maze as it were in the library where I am. And as my father is chasing me, I have to navigate around tables, piles of books, etc. It’s up/down arrows or W/S, but there’s a micro-second of delay between input and action. And if you get snagged on an obstacle, you cannot untangle yourself fast enough to get away from the giant face. So, basically, you have to memorize where the obstacles are. This goes on for several rooms with no chance to save anywhere. And there is no skipping it.
It was incredible to me that the reason I might have to stop playing the game was a shitty maze. Honestly, I may knock a whole point off my mental score for the game because of this and other bad mechanics. Fortunately, I managed to memorize the layout (not easy either given how shitty my memory is now), but it left such a sour taste in my mouth.
I want to say that it’s because of my motor skill issues. I’m sure other people did it easily, but I really wish devs would just put in a little skip button. I could not finish Stray (BlueTwelve Studio), a lovely game about a cat, because of the QTEs and bad platforming. I really wish they would have given me the option to skip the QTEs after, say, five tries or allowed me to hold down the button instead of madly tapping it.
