Underneath my yellow skin

Tag Archives: who am i?

What games define me, part six

I have one last post in me talking about the ten games that define me. Or, more to the point, the one game that is my favorite game of all time AND that is important to who I am now. Here was my post from yesterday, which was also about Elden Ring (FromSoft) and what it means to me. I also want to expand more on why it’s so important to me and how I fear that it’s the last FromSoft game I will play.

Let’s tackle the last part first. Ever since the DLCs of Dark Souls III, I have noticed that the content has been getting incrementally harder. That’s only to be expected given the nature of the games and how they became known for being hard. That’s not why I play the games, though, so it made me uneasy to see the constant upping of the difficulty. When I played Sekiro: Shadows Died Twice, I realized I had hit the upper limit of my ability. Granted, that’s a different kind of game and you can’t summon human beings, but still. It made me realize that my time playing From games was short, and I should just enjoy the ones I can play until I can’t.

Speaking of can’t. Sigh.

Armored Core VI Fires of Rubicon came out in late August of 2023. I knew from the trailer that it wasn’t going to be for me, but it was FromSoft so I had to buy it and try it. I started it up with little hope in my heart. It wasn’t my kind of game at all, and it looked antithetical to anything I enjoyed in a game. And yet.

There’s always giong to be a part of me that thinks I’ll warm up to any From game if I just give it enough time. I tried; I really did. I made it to the tutorial boss, and I just could not do it. Parrying was a big thing in the game, much to my dismay. Or rather, deflecting like you do in Sekiro. Plus, there were two different boost buttons, which broke my brain. In addition, you could go out of the fighting area, and you would be rudely reminded that you could not go in that direction. It wasn’t just a wall that you run into–it was, if I remember correctly, flashing red lights.

In addition, you had to boost in order to fly, and I just could not get the hang of that. Oh, and there was definitely fall damage in the game–lots of it. If you don’t land on a platform, you take damage. Since I have almost no depth perception, landing correctly was not happening with any consistency.

I fought the tutorial boss for over an hour. I was not getting it. I’m stubborn, though, and I kept going. I eventually got the boss, but I didn’t enjoy it. Nor could I tell you how I got it. Could I do it again? Probably not. I did a few missions after, but I did not enjoy that, either. After dying several times by not being able to boost properly and falling over and over again, I put it aside. I wasn’t enjoying it, and it was not for me.


Continue Reading

What games define me, part five

I am back for one last post about the ten games that define me. I have been all over the map in the prior posts, and in the last one, I spent the entire post talking about Dark Souls III (FromSoft), my all-time favorite game. Well, at least until….I’ll get to that in a minute. It still snuggles in the center of my bosom and warms my cold heart because  it was the game that got me to truly fall in love with FromSoft games. And because it showed me that with perseverance I can–you know what, no. That’s not the main lesson I learned from my time with Dark Souls III. Yes, I did hundo chievo’ed the game and eventually soloed every boss. So I could plausibly say that it did teach me perseverance in the face of adversity.

However. What it taught me more was that I didn’t have to put up a stick up my ass and adhere to the whiny fans who drone on and on about ‘gitting gud’ and being ‘pure’, whatever the fuck THAT means. (Yes, I do actually know what that means. It means not Haveling it up; not going dex; not going strength; not being Giant Dad; not summoning humans, not using magic/pyro/miracles/sorcerices/incantations; and all that bullshit. In other words, YOU CAN’T HAVE FUN!!)

Ahem.

Let’s talk about my tenth game, which is, yes, indeed, my favorite game ever. It’s one and the same for me because this game represents something pretty significant in my life.

Let me paint a picture for you. It was the summer of 2019. GeoffCon was coming up, and everyone knew that there was going to be a trailer for this game. It was leaked (that it was going to be shown), but also, it just seemed like it was time.

The trailer was hype. Everyone was hyped for it. I was already looking forward to the game, and I could not wait. The trailer, which I’ve included belowe, blew me away. I could not wait for the game, even though I was going to have to wait–along with the rest of the world.

That game?

10. Elden Ring. Developed by FromSoft, of course. It was my most highly-anticipated game of all time, and the announcement trailer did not disappoint.

Then, however, the ppandemic happened. And FromSoft went quiet for quite some time. It was so long, fans starcted making up their own areas, enemies, and bosses in the game–which was actually quite sweet. This was on Reddit, of course, which is usually a cesspool. In this case, however, it was a force for good, and it really lifted my spirits as I waited for the game to release.


Continue Reading

What games define me, part four

We are coming into the homestretch of me talking about the ten games that define me or the ten games you need to know I’ve played to kknow more about me. I talked about games 7 and 8 in the last post, and they were both catch-alls for a genre rather than noted just for the games themselves.

This list is supposed to be the list of ten games that people need to know you’ve played in order to know more about you, not necessarily your top ten games or your top ten favorite games of all time. I’ve done a little of colum A and a little of colum B. In this case, however,we need to talk about my two favorite games of all time because they are the two games that define me as a gamer, and to some extent, a person.

9. Dark Souls III (FromSoft). Up until recently*, this was my favorite game of all time. This is the game that got me to fall hopelessly in love with FromSoft games, and it’s the first From game I played real time with the community. That was in 2016, and I could not get enough of it. It was so hard, and I was furious at a choice I made (which got me to look things up on the regular rather than try to do it all myself). My favorite armor piece of all time is in this game (the Sage’s Big Hat), and it’s a tribute to a character in the first game (Big Hat Logan).

This game pushed me to be better than I thought I could be. Back then, I bought into the whole ‘you have to solo the bosses to be a rEaL sOuLs PlAyEr’ mentality, but I just could not do it with this game. There were four bosses I needed to summon for (Abyss Watchers, Pontiff Sulyvahn, Twin Princes (Prince Lothric and Prince Lorian), and Nameless King. I did not feel good about it, and I rectified it on my second playthrough. I have also soloed all the bosses in the DLCs.

it took me twice as long to beat the game for the first time as it always done. I’m really bad at games, and it always takes me nearly double the time it takes other people to finish a game. Some of that is me doing every bit of content I can in a game, but it’s also me being shit at most games. This is the game that taught me patience, persistence, and resigning myself to banging my head over and over and over again. It broke me down, only to (somewhat) build me back up again.

But! It also taught me that I don’t have to do it the hard way if I don’t feel like it. The freeing thing in playnig a second time through is that I can cheese all I want–cheese to my heart’s content. I don’t give a fuck because I no longer have to prove anything to anyone. I have played this game dozens of times, and one of the fun things for me to do is find creative new ways to cheese the bosses.

I have played this game several dozen times. I may not have finished all of them, but I have finished the game at least ten times, if not more (with DLC). I have played up to NG+5 or +6, and there’s a joy in being so OP, I can kill most anything without a second thought. In addition, once I have beaten a From game, I have no qualms about summoning humans in future playthroughs.


Continue Reading

What ten games define me, part three

I’m back to talk more about the ten games that define me. I have managed to write about six in two posts, which is pretty good for me. They are in no particular order, though I’m doing them loosely chronologically. I think today I will focus on two games that represent categories of games, rather than just be included for the one game itself. In the last post, I wrote about two cozy games that really touched my heart.

As I have written in past posts, I like FromSoft games and cozy games for the most part. Then, there are a few games here and there that I like which don’t fit those two categories. One of them is roguelike-lites, which definitely do not like me Let’s start with that.

7. Binding of Isaac: Rebirth (Edmund McMillen). This is not the first roguelike-lite I became  obsessed with-that would be Nuclear Throne (Vlambeer). It’s not my favorite roguelike-lite, either. That would be Hades (Supergiant Games)–and yes, I mean the original game not the sequel.

This is, however, the one I’ve played the most BY FAR. In fact, checks Steam, it’s the game I’ve played the most, and it’s not even close. I have more hours into it than into Dark Souls III and Elden Ring combined. There was a long stretch of time (like two years) in which I played a run a day. At that point, a run took over an hour, and you couldn’t save. I hundo chievo’ed Rebirth, and it’s by far my favorite iteration of the game.

I can’t really tell you why I was obsessed with it for so long excep to say that it became my comfort game and a part of my routine. I would not feel complete until I had played (and won) a run. If you had told me that I would have platted it, I would have laughed in your face. There were so many things in the plat that I would have thought impossible. I cheesed a few of them, but it still wasn’t easy.

It’s not an easy game to love, both for the disturbing content and the frustrating combat. McMillen grew up Catholic, and this was a product of that childhood. The story is grim, and it’s oftentimes sobering to really think about the characters/monsters in the game.

Isaac is, of course, named after the nearly-sacrificied Isaac in the Bible, and he is the first playable character in the game. The other playable characters also have Biblical names, such as Judas, Maggie (I assume she’s named for  Mary Magdalene), and Azazel. As someone  who grew up in a very restrictive religion, I related to what McMillen was saying with this game.

The basic premise was that there was a little boy (Isaac) whose mother is religious. When her husband leaves them, her mother goes off the deep end and starts experiencing, well, religious psychosis would be a pretty apt way to describe it. She’s convinced that god is telling her to do terrible things, so she ends up locking up Isaac in the basement and more.


Continue Reading

What ten games define me, part two

I have been musing about the ten games that define me, and I made it to number four in the time I allotted to myself yesterday. Quite frankly, I’m pleasantly surprised I got that far, and let’s see if I can get four more today. I doubt it, but know hope!

Before I dive in, I want to say that this is not necessarily a list of my ten favorite games, but of the ten games that you need to know are important to me in order to know me. With that distinction in mind, let’s dive in.

5. Night in the Woods (Infinite Fall). This game broke me. I didn’t expect it, too, and it wasn’t an immediate break. I will be frank. The reasons I played it was because I dug the graphics, I dug the vibe, and I really dug that the protag was a small, awkward black cat. I will be honest. I did not gel with the game for the first few hours. I felt I was fighting the game more than I was playing it. And, I missed a very important mechanic of the game for my entire first playthrough.

I really liked the protagonist of the game. I identified strongly with her as a morose, depressed, anxiety-ridden, quite possibly neurospicy, bisexual, self-loathing individual who was convinced that everyone hated her. Plus, she was a black cat. Black cats are my favorite animal of all, so that was a plus in her favor, too. In addition, the relationships were so well drawn in the game, they hit me hard.

I played it through three times, and I fell in love more with the game with each playthrough. This game was genius in the way it opened up story-wise. Depending on how you play it, you could be given a story that while rich, was just a narrow strip of what the game had to offer.

I have not seen another game like it, quite honestly. And I have not had another game hit me as hard as this one did. I have not felt seen by a game like I have with this one. I full-on ugly sobbed while playing it, and I felt it deep to my bones. Not only did the game capture the personality of Mae perfectly, it showed how bleak it was in rust town, USA, how hopeless it can feel, what good friendships you can build, and how families can be fractious and loving at the same time. I related to so much of this game, I have it at number one of my favorite non-FromSoft games of all time. And it’s not even close. I have thought about going back to it, but I think it’s better to leave it as a very fond memory.


Continue Reading

What ten games define me

There’s a meme going around in Instagram (I saw it on a video, not on Insta itself) about posting an image of you in a book author pose surrounded by the ten games you’ve played that you would tell people if you wanted them to get to know you. It’s emphatically not a list of your ten favorite games, but the ten games that define you. I was intrigued by the idea because I would have thought they were one and the same. The more I thought about it, though, thne more I understood the difference.

I decided to make my own list, and I think there are a few really surprising choices on the list. Several are what you would expect, and then there are a few that are just what they are. I’ll explain that more when I get to them. These are in no particular order. They might be loosely chronological, but maybe not. We’ll see!

1. Ms. Pac-Man (Atari). When I was a teenager, my parents would drag my brother and me to various Taiwanese events that went on for hours. It didn’t help that they NEVER started on time, so that added an hour to the wait.

The events were often at the local uni student union. In the basement was a bowling alley with a few arcade games. One of them was Ms. Pac-Man, and I would play it for hours to pass the thime. It was a comfort game, plus it planted the idea in the back of my brain that the protag of a video game could be a woman. Or at least female-coded. Yes it was just Pac-Man with a bow, but still! It was also a beacon of light during a very dark period of my life, and I will always appreciate it for that.

2. Pitfall! (Activision).  This was the first video game I played. Well, among the first video games I played and my favorite. We had an Atari, and I would play this over and over. This game really scratched the itch that my neurospicy brain has in that playing it over and over again soothed the savage beast within. I have fond memories of playing this with my brother when I was a preteen–one of the only pleasant memories I had as a child.

3. Torchlight (Runic Games). During my twenties and early-to-mid thirties, I only played casual games. I loved them, but I wanted to spread my wings. I asked my new buddy, Ian, what game he would recommend. He thought about it and said I might like a new game called Torchlight. I booted it up, saw that there was a choice of three characters. One of them was a woman who looked vaguely Asian, and the other two were dudes. I immediately chose the woman because that’s always going to appeal to me more. She was the ranged class, which also suited me. and I had a pet cat who took items to town for me, sold them, and brought me back the money.


Continue Reading