Ok. I’ve been rambling about my year in gaming, so I’m going to jump right into the game awards I’m giving this year. The main theme of this year has me being simultaneously disappointed and hyped about the same game. I mean, most games have good and bad to them, but this year, there were several games that were elicited very split emotions in me.
The game I would have unabashedlly adored if it had ended one act earlier:
Kulebra and the Souls of Limbo (Galla)
Big sigh with this game. Every time I think of it, I get sad all over again. It’s such a charming, quirky, visually gorgeous game that engaged me and entertained me It’s bright and colorful, and you plpay as a dead snake who goes around helping souls in limbo release their hold on this world.
I played the generous demo and was immediately drawn into the game. You roll around as the dead snake, which is the only movement you can make. Then, you have to collect, uh, stars? Lights? Something bright and twinkly, don’t remember what, as your currency. You have to solve puzzles or mysteries, rather, and chat up several vivid, memorable NPCs. I think the demo was the whole first chapter, one out of five, which took me an hour or so to finish. And I know I missed some stuff, but I wasn’t worried about that. I assumed I would be starting from scratch when I played the game for real.
I knew within minutes of playing the demo that I would want to play the full game. The story was simple, but engaging. A dead snake rolled his way around this world, helping stuck souls along the way. He met so many interesting characters along the way, helping several of the along the way.